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mhaddy.bsky.social
mhaddy
@mhaddy.bsky.social
Indie dev of Electro Havoc: A retro twin-stick shooter set in a neon-charged battleground where you'll face waves of geometric foes. Available now for free on Steam Early Access: https://s.team/a/2980110/
Bit of the visual variety I've got going on in World 2 of Electro Havoc. Lot more going on here than in World 1! Can't wait for you all to try it once I get the next playtest going.

#indiedev #solodev #vfx #godot #teaser #steam
July 20, 2025 at 1:08 AM
Over 2 years ago, I started developing Electro Havoc with the game jam prompt, "chain reaction". Released on Steam Early Access just one week ago, it's pretty cool to see the original vision come to light. Just grab that shield power-up first!

#godot #indiedev #gaming #steam #solodev
April 26, 2025 at 5:16 AM
I'm working on a charging/surging attack pattern for The Shard. It's not quite there yet as they're fairly easy to maneuver around, but when there's a pack of them, it does lead to some unpredictable behavior. Thoughts on other attack patterns I should consider?

#indiedev #godot #gaming #gamedev
April 22, 2025 at 6:07 AM
Weird... gif came through as a still image above. Let's try this:
April 20, 2025 at 7:47 PM
I have this little physics bug quirk in the game where certain enemy interactions will expeditiously propel you across the map. Think I'm going to keep it. Maybe add some player damage if you hit a wall at full speed?

#godot #gamedev #indiegame #bugorfeature
April 18, 2025 at 2:31 PM
How it started... how it's going, over the last two years that I've been at this retro twin stick shooter.

#godot #indiedev #solodev #gamedev #gaming
April 17, 2025 at 6:41 AM
Two years ago I started this project from a game jam entry with the prompt "chain reaction". Here's what I built in ~2 hrs in Godot 3.5.2 showing a simple WASD + LMB control scheme:
April 17, 2025 at 5:38 AM