• From Below (NES | 2020)
• Witch n' Wiz (NES | 2021)
• From Below Pocket (GB | 2023)
• Super Sunny World (NES | TBD)
MORE: https://linktr.ee/matthughson
I'm so thankful to be part of this enthusiastic and engaged community around the NES and Homebrew!
I spent years making Indie Games without finding an audience, but that completely changed with #nesdev!
Thank YOU so much!💖 #screenshotsaturday
I'm so thankful to be part of this enthusiastic and engaged community around the NES and Homebrew!
I spent years making Indie Games without finding an audience, but that completely changed with #nesdev!
Thank YOU so much!💖 #screenshotsaturday
But each of the 8 unique bosses need to be re-coded a bit to support this. Should be worth it I hope!
#nesdev
But each of the 8 unique bosses need to be re-coded a bit to support this. Should be worth it I hope!
#nesdev
For example, Super Sunny World will feature a QUICK SAVE, similar to "SLEEP MODE" found on some GBA games, to allow you to take a break without losing all your progress.
#nesdev
For example, Super Sunny World will feature a QUICK SAVE, similar to "SLEEP MODE" found on some GBA games, to allow you to take a break without losing all your progress.
#nesdev
Currently, I’m sketching out the layout in NEXXT. #nesdev
Currently, I’m sketching out the layout in NEXXT. #nesdev
1. ALWAYS move right
2. Jump every 64 frames
3. WALK for 16 frames, then RUN for 48 frames.
That's it! But why does this work?
1. ALWAYS move right
2. Jump every 64 frames
3. WALK for 16 frames, then RUN for 48 frames.
That's it! But why does this work?
This is the entirety of the player logic for attract mode! Basically 10 lines of code.
This is the entirety of the player logic for attract mode! Basically 10 lines of code.
Super Sunny World 🌞 implements a classic gameplay loop.
How I do this is deceptively simple; only about 10 lines of code!😈
Super Sunny World 🌞 implements a classic gameplay loop.
How I do this is deceptively simple; only about 10 lines of code!😈
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"Attract Mode" stems from the arcade. Looping gameplay would entice viewers to try the game. It helps avoid burn-in on CRT displays.
Later this would come to home consoles as well!
#nesdev
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"Attract Mode" stems from the arcade. Looping gameplay would entice viewers to try the game. It helps avoid burn-in on CRT displays.
Later this would come to home consoles as well!
#nesdev
In Super Sunny World, there are 32 banks of CHR data!
In Super Sunny World, there are 32 banks of CHR data!
Step 1: export that Canvas as a byte array. This is a long list of numbers where each number represents a tile in the tileset (eg. 0 would be the first tile, 1 would be the next tile). NEXXT does this for me!
Step 1: export that Canvas as a byte array. This is a long list of numbers where each number represents a tile in the tileset (eg. 0 would be the first tile, 1 would be the next tile). NEXXT does this for me!
This gets saved to a CHR file.
This gets saved to a CHR file.
Here's how I get full screen graphics, like this, from my PC into my NES game, Super Sunny World🌞! I'll try to keep it high level, and avoid anything super technical.
Details below in thread! 🧵
#nesdev
Here's how I get full screen graphics, like this, from my PC into my NES game, Super Sunny World🌞! I'll try to keep it high level, and avoid anything super technical.
Details below in thread! 🧵
#nesdev
They are hard to find, but easy to reach again once you know where they are (similar to Mario Bros). This should make the limited-lives style of gameplay more enjoyable.
#nesdev
They are hard to find, but easy to reach again once you know where they are (similar to Mario Bros). This should make the limited-lives style of gameplay more enjoyable.
#nesdev
To make this more manageable, I've included a stats page with a breakdown per level of what you are missing!
#nesdev
To make this more manageable, I've included a stats page with a breakdown per level of what you are missing!
#nesdev
Haunted Halloween '87 (NES) by @retrotainmentgames.bsky.social has arrived just in time for Halloween 🎃!
#nesdev
Haunted Halloween '87 (NES) by @retrotainmentgames.bsky.social has arrived just in time for Halloween 🎃!
#nesdev
Drop a comment or screenshot below! Extra points if it’s something accessible without me spending hours in the game. 😉 #nesdev
Drop a comment or screenshot below! Extra points if it’s something accessible without me spending hours in the game. 😉 #nesdev