Matt Hughson (NES & GB Dev)
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mhughson.bsky.social
Matt Hughson (NES & GB Dev)
@mhughson.bsky.social
Game developer making new games for old systems, such as the NES and Game Boy! #nesdev #gbdev

• From Below (NES | 2020)
• Witch n' Wiz (NES | 2021)
• From Below Pocket (GB | 2023)
• Super Sunny World (NES | TBD)

MORE: https://linktr.ee/matthughson
🎉Wow! Just hit 10k followers on Twitter!

I'm so thankful to be part of this enthusiastic and engaged community around the NES and Homebrew!

I spent years making Indie Games without finding an audience, but that completely changed with #nesdev!

Thank YOU so much!💖 #screenshotsaturday
November 22, 2025 at 8:08 PM
A big change I'm working on is allowing BOSSES to be shot with the PEARL POWER. I think it's the right thing to do, since it make the power-up feel more meaningful.

But each of the 8 unique bosses need to be re-coded a bit to support this. Should be worth it I hope!

#nesdev
November 20, 2025 at 4:50 AM
Players using Emulators shouldn't have a better experience that players on a physical NES! 💢

For example, Super Sunny World will feature a QUICK SAVE, similar to "SLEEP MODE" found on some GBA games, to allow you to take a break without losing all your progress.

#nesdev
November 13, 2025 at 7:22 PM
It's not the prettiest thing, but I think it will do!
November 13, 2025 at 4:42 AM
There is no universal solution for implementing an Attract Mode, and games choose a wide variety of designs, from gameplay to story to little animatics.

Super Sunny World 🌞 implements a classic gameplay loop.

How I do this is deceptively simple; only about 10 lines of code!😈
November 10, 2025 at 6:18 PM
How I squeezed the ATTRACT MODE of Super Sunny World (NES) into 10 lines of code!
_________________________

"Attract Mode" stems from the arcade. Looping gameplay would entice viewers to try the game. It helps avoid burn-in on CRT displays.

Later this would come to home consoles as well!

#nesdev
November 10, 2025 at 6:18 PM
That image file is then imported into another tool called NEXXT. You can see the image data on the right side labeled "tileset". This is a kind of "palette" where I can select a tile and "paint" it to the "Canvas" on the left. That canvas will be what we see in game.
November 8, 2025 at 11:19 PM
It starts in a drawing tool called "YY-CHR", where the tiles for the background are drawn with just 4 colors. The image itself does not contain any color at this point, so the tool allows you to swap palettes on-the-fly to see how things look.

This gets saved to a CHR file.
November 8, 2025 at 11:19 PM
Ever wonder how graphics are made for the NES?

Here's how I get full screen graphics, like this, from my PC into my NES game, Super Sunny World🌞! I'll try to keep it high level, and avoid anything super technical.

Details below in thread! 🧵

#nesdev
November 8, 2025 at 11:19 PM
I'm happy to reveal that WARP ZONES will be in Super Sunny World 🌞 (my upcoming NES platformer).

They are hard to find, but easy to reach again once you know where they are (similar to Mario Bros). This should make the limited-lives style of gameplay more enjoyable.

#nesdev
November 7, 2025 at 5:48 AM
Super Sunny World (my upcoming NES platformer) will have a number of hidden items required to reach 100% completion.

To make this more manageable, I've included a stats page with a breakdown per level of what you are missing!

#nesdev
November 5, 2025 at 3:16 AM
Are there any NES games with visual effects, or hardware quirks, you'd like me to break down in detail next?

Drop a comment or screenshot below! Extra points if it’s something accessible without me spending hours in the game. 😉 #nesdev
September 14, 2025 at 4:26 PM