Bartek Moniewski
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moniewski.bsky.social
Bartek Moniewski
@moniewski.bsky.social
Tech Artist at SONKA, working on Holstin!
I like and talk about: gamedev, graphics programming, tech art, procedural generation, shaders, blender, art in general.
Image taken from this article:
www.artstation.com/blogs/spacea...
ArtStation - Vertex Texture Animation
Optimizing skinned meshes for mobile games by using Vertex Texture Animation.
www.artstation.com
December 14, 2024 at 4:49 PM
Do... Do they think clicking on the interface is the main part of creating graphics? Oh boy I have news for ya...
November 28, 2024 at 10:32 PM
Yup. I think only solution is to bake materials then. Solid mode is limited in features for sake of performance so it only allows simple texture overlays.
There are many addons to automate UV mapping and baking.
November 25, 2024 at 3:14 PM
You want to just see it? There is render pass visualization in Viewport shading menu. Diffuse color is the base color for non-metallic objects / spec color is for metallic.
November 25, 2024 at 1:54 PM
Thanks!
November 24, 2024 at 8:21 PM
Cześć! 👋
November 19, 2024 at 11:52 PM