Bartek Moniewski
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moniewski.bsky.social
Bartek Moniewski
@moniewski.bsky.social
Tech Artist at SONKA, working on Holstin!
I like and talk about: gamedev, graphics programming, tech art, procedural generation, shaders, blender, art in general.
Reposted by Bartek Moniewski
In our next Tiny Glade update we'll bump the light limit from 32 to 32k while keeping the cost more or less the same.

The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.
December 5, 2024 at 10:12 PM
I wanted to build some gunpla. I don't have runners stands, so I decided to design and 3D print them. I wanted to see real dimensions on my screen, but there is no such feature in #blender. :(
Anyway. I will be releasing an extension that zooms the viewport to real-world size.
December 15, 2024 at 11:28 PM
#Unity custom vertex #shader question. How to get proper selection and selection highlight in scene view?
I'm using the Amplify Shader Editor. What do I need to do to make meshes selectable by shapes from vertex shaders and not original mesh data?
December 14, 2024 at 4:48 PM
Reposted by Bartek Moniewski
We contribute to the Blender's dev fund, on a monthly basis.

As @rileyb3d.bsky.social mentions, and that's on point, "There's a long way to go from 0.1% to 2% so GO make a difference and donate. I remember the last big dev-fund push changed the software forever (2.8)".

Make a difference.

#b3d
November 25, 2024 at 10:49 AM
Reposted by Bartek Moniewski
GIF support finally? #pixelart fans can rejoice??
November 28, 2024 at 9:05 PM
Reposted by Bartek Moniewski
Unfurl
November 27, 2024 at 1:33 AM
Reposted by Bartek Moniewski
Splattered Mech
Made in VR with Medium
November 21, 2024 at 4:22 AM
Reposted by Bartek Moniewski
November 15, 2024 at 7:41 AM
Reposted by Bartek Moniewski
CALLING ALL MECHA ARTISTS 🗣️📢

Let's do a Bluesky mecha artshare! Reply with your drawings, animations, gunpla, or whatever you make...as long as it's mecha! I'll repost as many as I can 🫡
October 21, 2024 at 4:59 AM
Reposted by Bartek Moniewski
Calling Polish game devs! 🇵🇱

As more of us arrive here on Bluesky it would be great to re-create the network we've had.

Here's a Polish Game Dev starter pack to make it easier. Please let me know if I should add you or someone, and consider reposting for reach!
#StarterPack #GameDev #PolskiGamedev
November 10, 2024 at 2:43 PM
Reposted by Bartek Moniewski
I have a theory that if you give a 30+ yo slavic person any device that can potentially play games, eventually they will try to run Heroes of Might and Magic 3 on it.
November 19, 2024 at 8:12 PM
Reposted by Bartek Moniewski
Scam PSA:

Heads up folks, there are now bots on here who will make clone accounts and dm you asking for donations if you offer support to real people. New platform means you are less likely to have dm history with someone so even if you think you know them, just be extra observant.
November 19, 2024 at 5:04 PM
Reposted by Bartek Moniewski
October 18, 2024 at 12:19 PM
Reposted by Bartek Moniewski
calling it done for this piece!
For more render of her do visit my artstation
link in comment
October 30, 2024 at 6:37 AM
More work on this dude. Shapes are inconsistent right now, I know. I think I'll start working on articulation next.
#mech #mecha #robot #gunpla #blender3d
November 18, 2024 at 1:53 AM
How to reorder feeds? Now I'm unpinning everything and pining back in desired order, kinda tedious.
November 17, 2024 at 7:59 PM
Reposted by Bartek Moniewski
Oh no, this echo chamber I'm stuck in is full of amazing art, generous, kind people, and joy.

What ever shall I do?
November 16, 2024 at 4:08 PM
Reposted by Bartek Moniewski
Made a tutorial for sculpting hippo(moo deng) in blender #b3d

youtu.be/A7JlHNa4Zfo
November 17, 2024 at 4:04 PM
Reposted by Bartek Moniewski
November 16, 2024 at 1:32 PM
Reposted by Bartek Moniewski
Hi all,

I’m Nate Storm, an art nerd that likes to sculpt monsters in zbrush, 3D print things, explore VR and VR art tools, and by day Im an Art Director at a video game/tabletop game studio. Currently in Los Angeles

I’m excited to join the community here!
November 16, 2024 at 6:59 PM
Reposted by Bartek Moniewski
Wassup folks, coming at you with another gamedev tip.

"Why are normal maps blue?"

Normal maps are blue because, within the visible spectrum of light, blue is closest to ultaviolets (UVs) light, and your UVs go on top of your normal map (purples) so it makes sense they're next to each other
November 15, 2024 at 6:14 PM
Reposted by Bartek Moniewski
The PDW-01-02G Wild Wolf
#mecha #conceptart #armoredcore #commission
November 4, 2024 at 10:17 PM
Rough blockout. Haven't modeled hard surface in ages. Gonna be fun. #b3d #mech #mecha #robot
November 16, 2024 at 5:26 AM
Reported a blender bug today. Let's see how fast they will tackle it. Couple years ago I reported some hard to catch buffer overflow bug and it was fixed in less than a hour, lol. I love those folks.
#b3d

projects.blender.org/blender/blen...
GN primitives UVs are not visible in shader when using Texture Coordinates node UV output
**System Information** Operating system: Windows-10-10.0.19045-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 560.94 **Blender Version** Broken: ve...
projects.blender.org
November 15, 2024 at 11:42 PM