everytime I try to update my Bluesky :(
August 17, 2025 at 11:04 AM
everytime I try to update my Bluesky :(
🎥 Spline Camera & blockout to Art test.
Tried to create a modular splinecam that I can use for a section where I may want to glide the camera through a section of a map for vibes!
Also a quick early art test for the blockout I showed yesterday on stream.
#gamedev #ue5 #b3d #CCC #Solodev
Tried to create a modular splinecam that I can use for a section where I may want to glide the camera through a section of a map for vibes!
Also a quick early art test for the blockout I showed yesterday on stream.
#gamedev #ue5 #b3d #CCC #Solodev
February 23, 2025 at 7:09 PM
Preview from one of the last streams where I worked on reworking my rail grinding system, wich in retrospective was somewhat bad 😅
But happy with the current progress, although still lots to fix and work!
VOD: youtube.com/live/86hbJQS...
#gamedev #ue5 #solodev
But happy with the current progress, although still lots to fix and work!
VOD: youtube.com/live/86hbJQS...
#gamedev #ue5 #solodev
February 20, 2025 at 11:15 AM
Preview from one of the last streams where I worked on reworking my rail grinding system, wich in retrospective was somewhat bad 😅
But happy with the current progress, although still lots to fix and work!
VOD: youtube.com/live/86hbJQS...
#gamedev #ue5 #solodev
But happy with the current progress, although still lots to fix and work!
VOD: youtube.com/live/86hbJQS...
#gamedev #ue5 #solodev
🧘Today on stream we started reworking my rail grinding system.
VOD: youtube.com/live/9KUjGg9...
#gamedev #ue5 #UnrealEngine #solodev
VOD: youtube.com/live/9KUjGg9...
#gamedev #ue5 #UnrealEngine #solodev
February 17, 2025 at 12:29 AM
🧘Today on stream we started reworking my rail grinding system.
VOD: youtube.com/live/9KUjGg9...
#gamedev #ue5 #UnrealEngine #solodev
VOD: youtube.com/live/9KUjGg9...
#gamedev #ue5 #UnrealEngine #solodev
🧗♂️ climbing like its Breath of the wild!
Today on Stream I made an early surface climbing system, still very wip, and essentially, it will be for selected surfaces only like vines n such!
VOD: youtube.com/live/l9pMa17...
Today on Stream I made an early surface climbing system, still very wip, and essentially, it will be for selected surfaces only like vines n such!
VOD: youtube.com/live/l9pMa17...
February 16, 2025 at 1:35 AM
🧗♂️ climbing like its Breath of the wild!
Today on Stream I made an early surface climbing system, still very wip, and essentially, it will be for selected surfaces only like vines n such!
VOD: youtube.com/live/l9pMa17...
Today on Stream I made an early surface climbing system, still very wip, and essentially, it will be for selected surfaces only like vines n such!
VOD: youtube.com/live/l9pMa17...
It would be something like this, just a quick edit to give you an exsample
February 10, 2025 at 11:14 PM
It would be something like this, just a quick edit to give you an exsample
🌰 Nut every husk is the same.
Unsure if I'll stick to this design, as it's perhaps a bit too Deku Link like, as many have pointed out.
Although I thought it might be fun if the base chestnut husk had subtle variations without all its equipment.
#gamedev #Huskborn #Prototyping
Unsure if I'll stick to this design, as it's perhaps a bit too Deku Link like, as many have pointed out.
Although I thought it might be fun if the base chestnut husk had subtle variations without all its equipment.
#gamedev #Huskborn #Prototyping
February 10, 2025 at 2:41 PM
🌰 Nut every husk is the same.
Unsure if I'll stick to this design, as it's perhaps a bit too Deku Link like, as many have pointed out.
Although I thought it might be fun if the base chestnut husk had subtle variations without all its equipment.
#gamedev #Huskborn #Prototyping
Unsure if I'll stick to this design, as it's perhaps a bit too Deku Link like, as many have pointed out.
Although I thought it might be fun if the base chestnut husk had subtle variations without all its equipment.
#gamedev #Huskborn #Prototyping
🥍 Bugnet Only Run Confirmed.
This foe met a terrible fate, getting bunked in the head over and over... and over!
I thought it would be fun if the bugnet actually gave a tiny bit of damage, although it's not for combat.
#Huskborn #gamedev #n64 #soulslike #zelda #platformer
This foe met a terrible fate, getting bunked in the head over and over... and over!
I thought it would be fun if the bugnet actually gave a tiny bit of damage, although it's not for combat.
#Huskborn #gamedev #n64 #soulslike #zelda #platformer
February 9, 2025 at 3:45 PM
🥍 Bugnet Only Run Confirmed.
This foe met a terrible fate, getting bunked in the head over and over... and over!
I thought it would be fun if the bugnet actually gave a tiny bit of damage, although it's not for combat.
#Huskborn #gamedev #n64 #soulslike #zelda #platformer
This foe met a terrible fate, getting bunked in the head over and over... and over!
I thought it would be fun if the bugnet actually gave a tiny bit of damage, although it's not for combat.
#Huskborn #gamedev #n64 #soulslike #zelda #platformer
January 27, 2025 at 12:52 AM
January 25, 2025 at 4:07 PM
🔄 Rotation Model Preview in Blender while modelling.
A quick little blender tip, for those you want to see their model in a 360 preview while modelling.
#b3d #blender #gamedev #twitchhighlights
A quick little blender tip, for those you want to see their model in a 360 preview while modelling.
#b3d #blender #gamedev #twitchhighlights
January 23, 2025 at 2:11 AM
🔄 Rotation Model Preview in Blender while modelling.
A quick little blender tip, for those you want to see their model in a 360 preview while modelling.
#b3d #blender #gamedev #twitchhighlights
A quick little blender tip, for those you want to see their model in a 360 preview while modelling.
#b3d #blender #gamedev #twitchhighlights
🔦 Light Funtion Material
Someone on stream asked me how I added scattered light blobs to my scene, in this case, I used a light function material.
#ue5 #gamedev #streamhighlight
Someone on stream asked me how I added scattered light blobs to my scene, in this case, I used a light function material.
#ue5 #gamedev #streamhighlight
January 22, 2025 at 12:55 PM
🔦 Light Funtion Material
Someone on stream asked me how I added scattered light blobs to my scene, in this case, I used a light function material.
#ue5 #gamedev #streamhighlight
Someone on stream asked me how I added scattered light blobs to my scene, in this case, I used a light function material.
#ue5 #gamedev #streamhighlight
For those who missed the stream, todays VOD is now up on youtube!
youtube.com/live/dTy5QCX...
youtube.com/live/dTy5QCX...
January 20, 2025 at 11:43 PM
For those who missed the stream, todays VOD is now up on youtube!
youtube.com/live/dTy5QCX...
youtube.com/live/dTy5QCX...
Blender Tip from Stream:
Keep UVs Tiling While Editing Your Model
Enable ‘Correct Face Attributes’ in Options!
#b3d #blender3D #twitchclips
Keep UVs Tiling While Editing Your Model
Enable ‘Correct Face Attributes’ in Options!
#b3d #blender3D #twitchclips
January 17, 2025 at 3:34 PM
Blender Tip from Stream:
Keep UVs Tiling While Editing Your Model
Enable ‘Correct Face Attributes’ in Options!
#b3d #blender3D #twitchclips
Keep UVs Tiling While Editing Your Model
Enable ‘Correct Face Attributes’ in Options!
#b3d #blender3D #twitchclips
Balto is my sparkling star in the night! ✨🌟
December 23, 2024 at 3:20 PM
Balto is my sparkling star in the night! ✨🌟
📦Asset Test
Everything is very testy test.
Threw thoses assets into UE to see what it would feel like walking around them, likey going to change it a bit but good test
Also great to finally share some Huskborn stuff, did the foundation a few months back.
#gamdev #ue5 #huskborn
Everything is very testy test.
Threw thoses assets into UE to see what it would feel like walking around them, likey going to change it a bit but good test
Also great to finally share some Huskborn stuff, did the foundation a few months back.
#gamdev #ue5 #huskborn
December 15, 2024 at 1:51 PM
Me and my little boi out exploring ☺️
December 5, 2024 at 4:15 PM
Me and my little boi out exploring ☺️
🕺Behold! A Little Pirate’s Booty has turned very Boogie!
NGL, animating with a proper rig has been a blast! Makes it so much easier to pull off fun, silly stuff like this!
#gamedev #b3d #animation
NGL, animating with a proper rig has been a blast! Makes it so much easier to pull off fun, silly stuff like this!
#gamedev #b3d #animation
October 31, 2024 at 4:37 PM
🕺Behold! A Little Pirate’s Booty has turned very Boogie!
NGL, animating with a proper rig has been a blast! Makes it so much easier to pull off fun, silly stuff like this!
#gamedev #b3d #animation
NGL, animating with a proper rig has been a blast! Makes it so much easier to pull off fun, silly stuff like this!
#gamedev #b3d #animation
October 31, 2024 at 11:54 AM
🚶♂️Just a little walking animation for a little pirate lad!
I've only done a few Walking Animations in 3D so still learning, although pretty happy for how it turned out, but may see if I can tweak it a bit tomorrow, regardless good start!
#gamdev #blender3d #animation
I've only done a few Walking Animations in 3D so still learning, although pretty happy for how it turned out, but may see if I can tweak it a bit tomorrow, regardless good start!
#gamdev #blender3d #animation
October 31, 2024 at 12:29 AM
🚶♂️Just a little walking animation for a little pirate lad!
I've only done a few Walking Animations in 3D so still learning, although pretty happy for how it turned out, but may see if I can tweak it a bit tomorrow, regardless good start!
#gamdev #blender3d #animation
I've only done a few Walking Animations in 3D so still learning, although pretty happy for how it turned out, but may see if I can tweak it a bit tomorrow, regardless good start!
#gamdev #blender3d #animation