Tried to create a modular splinecam that I can use for a section where I may want to glide the camera through a section of a map for vibes!
Also a quick early art test for the blockout I showed yesterday on stream.
#gamedev #ue5 #b3d #CCC #Solodev
But happy with the current progress, although still lots to fix and work!
VOD: youtube.com/live/86hbJQS...
#gamedev #ue5 #solodev
But happy with the current progress, although still lots to fix and work!
VOD: youtube.com/live/86hbJQS...
#gamedev #ue5 #solodev
VOD: youtube.com/live/9KUjGg9...
#gamedev #ue5 #UnrealEngine #solodev
VOD: youtube.com/live/9KUjGg9...
#gamedev #ue5 #UnrealEngine #solodev
Today on Stream I made an early surface climbing system, still very wip, and essentially, it will be for selected surfaces only like vines n such!
VOD: youtube.com/live/l9pMa17...
Today on Stream I made an early surface climbing system, still very wip, and essentially, it will be for selected surfaces only like vines n such!
VOD: youtube.com/live/l9pMa17...
This foe met a terrible fate, getting bunked in the head over and over... and over!
I thought it would be fun if the bugnet actually gave a tiny bit of damage, although it's not for combat.
#Huskborn #gamedev #n64 #soulslike #zelda #platformer
This foe met a terrible fate, getting bunked in the head over and over... and over!
I thought it would be fun if the bugnet actually gave a tiny bit of damage, although it's not for combat.
#Huskborn #gamedev #n64 #soulslike #zelda #platformer
A quick little blender tip, for those you want to see their model in a 360 preview while modelling.
#b3d #blender #gamedev #twitchhighlights
A quick little blender tip, for those you want to see their model in a 360 preview while modelling.
#b3d #blender #gamedev #twitchhighlights
Someone on stream asked me how I added scattered light blobs to my scene, in this case, I used a light function material.
#ue5 #gamedev #streamhighlight
Someone on stream asked me how I added scattered light blobs to my scene, in this case, I used a light function material.
#ue5 #gamedev #streamhighlight
Keep UVs Tiling While Editing Your Model
Enable ‘Correct Face Attributes’ in Options!
#b3d #blender3D #twitchclips
Keep UVs Tiling While Editing Your Model
Enable ‘Correct Face Attributes’ in Options!
#b3d #blender3D #twitchclips
Everything is very testy test.
Threw thoses assets into UE to see what it would feel like walking around them, likey going to change it a bit but good test
Also great to finally share some Huskborn stuff, did the foundation a few months back.
#gamdev #ue5 #huskborn
NGL, animating with a proper rig has been a blast! Makes it so much easier to pull off fun, silly stuff like this!
#gamedev #b3d #animation
NGL, animating with a proper rig has been a blast! Makes it so much easier to pull off fun, silly stuff like this!
#gamedev #b3d #animation
I've only done a few Walking Animations in 3D so still learning, although pretty happy for how it turned out, but may see if I can tweak it a bit tomorrow, regardless good start!
#gamdev #blender3d #animation
I've only done a few Walking Animations in 3D so still learning, although pretty happy for how it turned out, but may see if I can tweak it a bit tomorrow, regardless good start!
#gamdev #blender3d #animation