Developing a folk horror game in Ren'Py, but also exploring other creative projects to bring different experiences.
Remember not to throw hard-boiled Easter eggs close to doors; they might break weirdly. 😂 (I'm honestly not fully sure what happened.)
Have been having migraines this week, so not much to show, worked on the snow & weather system.
#indiegame #IndieGameDev #VRDev #VRgame
Remember not to throw hard-boiled Easter eggs close to doors; they might break weirdly. 😂 (I'm honestly not fully sure what happened.)
Have been having migraines this week, so not much to show, worked on the snow & weather system.
#indiegame #IndieGameDev #VRDev #VRgame
A small update on what I've been working on.
These are just a couple of systems I worked with. On top of these, I also worked on the weather system & how the electricity should work.
Looking forward to sharing about those next. 😊
#indiegamedev #solodev #vrgame #quest2 #Unity3D
A small update on what I've been working on.
These are just a couple of systems I worked with. On top of these, I also worked on the weather system & how the electricity should work.
Looking forward to sharing about those next. 😊
#indiegamedev #solodev #vrgame #quest2 #Unity3D
Tomorrow, I will share more about what I have been working on. I noticed the last #gamedev update was a month ago. 🙈
Tomorrow, I will share more about what I have been working on. I noticed the last #gamedev update was a month ago. 🙈
I have continued working on cooking mechanics and began working on user interface elements to have an optional way of viewing player stats.
I have also worked on other parts of the game but I will share more about them later. :)
#vrgame #screenshotsaturday #gamedev #quest2
I have continued working on cooking mechanics and began working on user interface elements to have an optional way of viewing player stats.
I have also worked on other parts of the game but I will share more about them later. :)
#vrgame #screenshotsaturday #gamedev #quest2
What I have been up to:
- I got haptic feedback working on the latest version of Unity.
- I started working on hunger and food mechanics.
Can't easily show off haptic feedback so here is a silly video of the ax having a life of its own.
#gamedev #VR #screenshotsaturday #Unity3D
What I have been up to:
- I got haptic feedback working on the latest version of Unity.
- I started working on hunger and food mechanics.
Can't easily show off haptic feedback so here is a silly video of the ax having a life of its own.
#gamedev #VR #screenshotsaturday #Unity3D
Felt like sharing some of last year’s game projects in 30 seconds:
- Game Jams
- Helping other devs
- Horror Visual Novel
- VR
Last year was tough, but I'm excited for this one.
Main goals for this year:
Finish the visual novel & work on the VR game.
#gamedev #indiegamedev
Felt like sharing some of last year’s game projects in 30 seconds:
- Game Jams
- Helping other devs
- Horror Visual Novel
- VR
Last year was tough, but I'm excited for this one.
Main goals for this year:
Finish the visual novel & work on the VR game.
#gamedev #indiegamedev
Continued working on the VR game, also noticed this is not the latest video but I added:
- Burning wood (Important for sauna)
- Temperature system system
- Hunger & thirst can be monitored
- Opening doors
- 3D models
#gamedev #VR #MetaQuest #VRGaming #quest2 #VRGame #Unity3D
The holiday is almost here so I decided to play around with VR for the first time. As it's the weekend, I had to cut some wood for the sauna. 🔥
#gamedev #VR #MetaQuest #VRGaming #quest2 #VRGame #Unity3D #screenshotsaturday
The holiday is almost here so I decided to play around with VR for the first time. As it's the weekend, I had to cut some wood for the sauna. 🔥
#gamedev #VR #MetaQuest #VRGaming #quest2 #VRGame #Unity3D #screenshotsaturday
- I used 2 images that I combined
- Health fill was made by combining an angle & linear gradient
- When health is low color & expression changes
- Added it to Canvas & scripted the function.
#shadergraph #Unityui #Unity3d #UIShader #Gamedev
- I used 2 images that I combined
- Health fill was made by combining an angle & linear gradient
- When health is low color & expression changes
- Added it to Canvas & scripted the function.
#shadergraph #Unityui #Unity3d #UIShader #Gamedev
I created 3 different button states: ready, charging, and an effect for when it's ready. After that, I made a material that's connected to a UI image with an event trigger that gets activated inside the code.
#shadergraph #Unity #UIShader #Gamedev
I created 3 different button states: ready, charging, and an effect for when it's ready. After that, I made a material that's connected to a UI image with an event trigger that gets activated inside the code.
#shadergraph #Unity #UIShader #Gamedev