#b3d
mrdude.art
www.polygon-treehouse.com/blog/2017/12...
What would happen if we removed traditional texturing and lighting from the standard 3D pipeline?
www.polygon-treehouse.com/blog/2017/12...
decided i wanted to rework the whole dress so it could spin properly with geometry nodes so i can move the dress parts independently #b3d
decided i wanted to rework the whole dress so it could spin properly with geometry nodes so i can move the dress parts independently #b3d
// PlayStation
// OP
🎵 Ai o Torimodose!! | 愛をとりもどせ!!
🎤 CRYSTAL KING | クリスタルキング
Reposting full version of this spectacular PSX rendition of the spectaculor OP!
#YouはShock
// PlayStation
// OP
🎵 Ai o Torimodose!! | 愛をとりもどせ!!
🎤 CRYSTAL KING | クリスタルキング
Reposting full version of this spectacular PSX rendition of the spectaculor OP!
#YouはShock
If you have trouble using tweens, adding "Juice" or picking the right transition, it should hopefully help!
The guide is free and will always be 🩵
qaqelol.itch.io/tweens
#Godot #GameDev #Animation #Tutorial #Guide #Tweens
If you have trouble using tweens, adding "Juice" or picking the right transition, it should hopefully help!
The guide is free and will always be 🩵
qaqelol.itch.io/tweens
#Godot #GameDev #Animation #Tutorial #Guide #Tweens
I model pretty lowpoly. Without subdiv, a model usually winds up being 3-5k faces. It's actually part of the workflow to model *with* subdiv on to simulate NURBs without having to use Blender's sorry excuse for a NURBs system lol
I model pretty lowpoly. Without subdiv, a model usually winds up being 3-5k faces. It's actually part of the workflow to model *with* subdiv on to simulate NURBs without having to use Blender's sorry excuse for a NURBs system lol
We struggled to get Beatrix/Bunlith to render properly due to the shows limited color range, so we decided to embrace the 'crushed blacks' problem and gave void a 100% blackout shader and focus purely on silhouette
support the show here! www.kickstarter.com/projects/bun...
We struggled to get Beatrix/Bunlith to render properly due to the shows limited color range, so we decided to embrace the 'crushed blacks' problem and gave void a 100% blackout shader and focus purely on silhouette
support the show here! www.kickstarter.com/projects/bun...