Remember: "Everything is not what it seems..."
Project: Bandwidth 🎵
This didn't take too long to make, but was definitely interesting to deconstruct into animatable parts.
Pretty cool, don't you think?
#indiegamedev #indiegame
This didn't take too long to make, but was definitely interesting to deconstruct into animatable parts.
Pretty cool, don't you think?
#indiegamedev #indiegame
Each one is a satire, centered around how internet companies label and categorize customers.
#indiegame #indiegamedev
Each one is a satire, centered around how internet companies label and categorize customers.
#indiegame #indiegamedev
The Tutorial is in progress, and it's exciting!!!
#IndieGameDev #indiegame
The Tutorial is in progress, and it's exciting!!!
#IndieGameDev #indiegame
Drag & Drop: There are 2 new animations when picking and dropping.
Settings: FructOS settings are working.
#indiegamdev #indiegame
Drag & Drop: There are 2 new animations when picking and dropping.
Settings: FructOS settings are working.
#indiegamdev #indiegame
I gave FructOS a boot screen and a little ping when it's done loading.
Pretty cute. And yes, the progress bar is that jittery by design, to emulate a real one. It's randomized.
#indiegamedev #inidegame
I gave FructOS a boot screen and a little ping when it's done loading.
Pretty cute. And yes, the progress bar is that jittery by design, to emulate a real one. It's randomized.
#indiegamedev #inidegame
Level Select - Drag a level from the playlist and drop it on the select tab.
Settings - Adjust the window, graphical, audio, and themes in FructOS (coming soon).
Themes - Some themes make the background react to sound, like the default in the clip.
#indiegame #indiegamedev
Level Select - Drag a level from the playlist and drop it on the select tab.
Settings - Adjust the window, graphical, audio, and themes in FructOS (coming soon).
Themes - Some themes make the background react to sound, like the default in the clip.
#indiegame #indiegamedev
It took a long time because I was testing the formatter to ensure it saves and loads correctly.
It's also adaptive! So any changes I make to the size of the data will work!
Now... to continue with the rest of the features for FructOS.
It took a long time because I was testing the formatter to ensure it saves and loads correctly.
It's also adaptive! So any changes I make to the size of the data will work!
Now... to continue with the rest of the features for FructOS.
I wanted to replicate the dynamic UI animation to allow natural UX. So, I made a CSS-like animation system for the motions to be made!
#indiegamedev #indiegame
I wanted to replicate the dynamic UI animation to allow natural UX. So, I made a CSS-like animation system for the motions to be made!
#indiegamedev #indiegame
I updated the window sizes and base style to make it feel more like an OS. I even gave it a new taskbar on the left for Levels, Skins, Wi-Fi Providers, and Settings!
#indiegame #indiegamedev
I updated the window sizes and base style to make it feel more like an OS. I even gave it a new taskbar on the left for Levels, Skins, Wi-Fi Providers, and Settings!
#indiegame #indiegamedev
The parenting order of the original objects will be applied to the duplicated objects.
No need to regroup everything!
#indiegamedev #indiegame
The parenting order of the original objects will be applied to the duplicated objects.
No need to regroup everything!
#indiegamedev #indiegame
The system supports ANY custom instruction, such as "Boss_Attack_State", "Collected_Value", "Play_Animation", etc.
This allows flexibility for future items!
#indeigame #indiegamedev
The system supports ANY custom instruction, such as "Boss_Attack_State", "Collected_Value", "Play_Animation", etc.
This allows flexibility for future items!
#indeigame #indiegamedev
This system also extends to objects like triggers, bosses, collectables, and so forth!
#indiegamedev #indiegame
This system also extends to objects like triggers, bosses, collectables, and so forth!
#indiegamedev #indiegame
The search will now GUESS what you're trying to type. It no longer matters if you misspell a word or leave it incomplete!
It's not case sensitive. The game just auto displays it as capitalized.
#indiegamedev #indiegame
The search will now GUESS what you're trying to type. It no longer matters if you misspell a word or leave it incomplete!
It's not case sensitive. The game just auto displays it as capitalized.
#indiegamedev #indiegame
I think the player may have to put up a fight. (Hint hint)
👀👀👀
#indiegame #indiegamedev
I think the player may have to put up a fight. (Hint hint)
👀👀👀
#indiegame #indiegamedev
This is much more useful than the original section-based system, which didn't work well with smaller path lengths.
#indigamedev #indiegame #rhythmgame
This is much more useful than the original section-based system, which didn't work well with smaller path lengths.
#indigamedev #indiegame #rhythmgame
- New interface style
- The Build Rack and Properties Panels have been added
- Search pieces by name (not case sensitive) and Category Filtering are working
- Playmode camera transitioning is now instant
More progress soon
#indiegamedev #indiegame
#rhythmgame
- New interface style
- The Build Rack and Properties Panels have been added
- Search pieces by name (not case sensitive) and Category Filtering are working
- Playmode camera transitioning is now instant
More progress soon
#indiegamedev #indiegame
#rhythmgame
The panel is used for editing and modifying objects, including triggers or mechanics.
I think I'll also deprecate the Sync Editing panel since Properties covers that too. It's just context-aware.
#indiegamedev #indiegame #rhythmgame
The panel is used for editing and modifying objects, including triggers or mechanics.
I think I'll also deprecate the Sync Editing panel since Properties covers that too. It's just context-aware.
#indiegamedev #indiegame #rhythmgame
In-game, you'll be able to see a drop-down of all parts, search by name, and/or filter by type.
To place a piece in the level, select the type you want, then click on a surface or in the air.
#indiegamedev #indiegame #editor
In-game, you'll be able to see a drop-down of all parts, search by name, and/or filter by type.
To place a piece in the level, select the type you want, then click on a surface or in the air.
#indiegamedev #indiegame #editor
Maybe one of the game modes caused it? I wonder which one...?
:).
#indiegamedev #indiegame #teaser
Maybe one of the game modes caused it? I wonder which one...?
:).
#indiegamedev #indiegame #teaser
- Connected (Default)
- Dotted
I changed the player model again. Now, it resembles an Ethernet cable.
#indiegamedev #indiegame #rhythmgame
- Connected (Default)
- Dotted
I changed the player model again. Now, it resembles an Ethernet cable.
#indiegamedev #indiegame #rhythmgame
I thinned it so the trail aligns with the end of the player. Otherwise, it misaligned and looked weird.
I thinned it so the trail aligns with the end of the player. Otherwise, it misaligned and looked weird.
Now it has support for multi-layered colors, which come in handy for aesthetic and object styling in the level editor.
Now it has support for multi-layered colors, which come in handy for aesthetic and object styling in the level editor.
The line concept isn't novel, but I wanted mine to feel like a signal traveling from your modem to a web server, so I made it resemble a cable plug!
#indiegamedev #indiegame
The line concept isn't novel, but I wanted mine to feel like a signal traveling from your modem to a web server, so I made it resemble a cable plug!
#indiegamedev #indiegame