Remember: "Everything is not what it seems..."
Project: Bandwidth 🎵
This didn't take too long to make, but was definitely interesting to deconstruct into animatable parts.
Pretty cool, don't you think?
#indiegamedev #indiegame
This didn't take too long to make, but was definitely interesting to deconstruct into animatable parts.
Pretty cool, don't you think?
#indiegamedev #indiegame
Each one is a satire, centered around how internet companies label and categorize customers.
#indiegame #indiegamedev
Each one is a satire, centered around how internet companies label and categorize customers.
#indiegame #indiegamedev
The Tutorial is in progress, and it's exciting!!!
#IndieGameDev #indiegame
The Tutorial is in progress, and it's exciting!!!
#IndieGameDev #indiegame
Yes, the clip is muted. I was listening to a show while working, and I don't want to get a notice...
Yes, the clip is muted. I was listening to a show while working, and I don't want to get a notice...
Drag & Drop: There are 2 new animations when picking and dropping.
Settings: FructOS settings are working.
#indiegamdev #indiegame
Drag & Drop: There are 2 new animations when picking and dropping.
Settings: FructOS settings are working.
#indiegamdev #indiegame
I gave FructOS a boot screen and a little ping when it's done loading.
Pretty cute. And yes, the progress bar is that jittery by design, to emulate a real one. It's randomized.
#indiegamedev #inidegame
I gave FructOS a boot screen and a little ping when it's done loading.
Pretty cute. And yes, the progress bar is that jittery by design, to emulate a real one. It's randomized.
#indiegamedev #inidegame
Level Select - Drag a level from the playlist and drop it on the select tab.
Settings - Adjust the window, graphical, audio, and themes in FructOS (coming soon).
Themes - Some themes make the background react to sound, like the default in the clip.
#indiegame #indiegamedev
Level Select - Drag a level from the playlist and drop it on the select tab.
Settings - Adjust the window, graphical, audio, and themes in FructOS (coming soon).
Themes - Some themes make the background react to sound, like the default in the clip.
#indiegame #indiegamedev
I wanted to replicate the dynamic UI animation to allow natural UX. So, I made a CSS-like animation system for the motions to be made!
#indiegamedev #indiegame
I wanted to replicate the dynamic UI animation to allow natural UX. So, I made a CSS-like animation system for the motions to be made!
#indiegamedev #indiegame
I updated the window sizes and base style to make it feel more like an OS. I even gave it a new taskbar on the left for Levels, Skins, Wi-Fi Providers, and Settings!
#indiegame #indiegamedev
I updated the window sizes and base style to make it feel more like an OS. I even gave it a new taskbar on the left for Levels, Skins, Wi-Fi Providers, and Settings!
#indiegame #indiegamedev
The parenting order of the original objects will be applied to the duplicated objects.
No need to regroup everything!
#indiegamedev #indiegame
The parenting order of the original objects will be applied to the duplicated objects.
No need to regroup everything!
#indiegamedev #indiegame
The system supports ANY custom instruction, such as "Boss_Attack_State", "Collected_Value", "Play_Animation", etc.
This allows flexibility for future items!
#indeigame #indiegamedev
The system supports ANY custom instruction, such as "Boss_Attack_State", "Collected_Value", "Play_Animation", etc.
This allows flexibility for future items!
#indeigame #indiegamedev
This system also extends to objects like triggers, bosses, collectables, and so forth!
#indiegamedev #indiegame
This system also extends to objects like triggers, bosses, collectables, and so forth!
#indiegamedev #indiegame
The search will now GUESS what you're trying to type. It no longer matters if you misspell a word or leave it incomplete!
It's not case sensitive. The game just auto displays it as capitalized.
#indiegamedev #indiegame
The search will now GUESS what you're trying to type. It no longer matters if you misspell a word or leave it incomplete!
It's not case sensitive. The game just auto displays it as capitalized.
#indiegamedev #indiegame
I think the player may have to put up a fight. (Hint hint)
👀👀👀
#indiegame #indiegamedev
I think the player may have to put up a fight. (Hint hint)
👀👀👀
#indiegame #indiegamedev
This is much more useful than the original section-based system, which didn't work well with smaller path lengths.
#indigamedev #indiegame #rhythmgame
This is much more useful than the original section-based system, which didn't work well with smaller path lengths.
#indigamedev #indiegame #rhythmgame
- New interface style
- The Build Rack and Properties Panels have been added
- Search pieces by name (not case sensitive) and Category Filtering are working
- Playmode camera transitioning is now instant
More progress soon
#indiegamedev #indiegame
#rhythmgame
- New interface style
- The Build Rack and Properties Panels have been added
- Search pieces by name (not case sensitive) and Category Filtering are working
- Playmode camera transitioning is now instant
More progress soon
#indiegamedev #indiegame
#rhythmgame
The panel is used for editing and modifying objects, including triggers or mechanics.
I think I'll also deprecate the Sync Editing panel since Properties covers that too. It's just context-aware.
#indiegamedev #indiegame #rhythmgame
The panel is used for editing and modifying objects, including triggers or mechanics.
I think I'll also deprecate the Sync Editing panel since Properties covers that too. It's just context-aware.
#indiegamedev #indiegame #rhythmgame
In-game, you'll be able to see a drop-down of all parts, search by name, and/or filter by type.
To place a piece in the level, select the type you want, then click on a surface or in the air.
#indiegamedev #indiegame #editor
In-game, you'll be able to see a drop-down of all parts, search by name, and/or filter by type.
To place a piece in the level, select the type you want, then click on a surface or in the air.
#indiegamedev #indiegame #editor
Maybe one of the game modes caused it? I wonder which one...?
:).
#indiegamedev #indiegame #teaser
Maybe one of the game modes caused it? I wonder which one...?
:).
#indiegamedev #indiegame #teaser
- Connected (Default)
- Dotted
I changed the player model again. Now, it resembles an Ethernet cable.
#indiegamedev #indiegame #rhythmgame
- Connected (Default)
- Dotted
I changed the player model again. Now, it resembles an Ethernet cable.
#indiegamedev #indiegame #rhythmgame
I thinned it so the trail aligns with the end of the player. Otherwise, it misaligned and looked weird.
I thinned it so the trail aligns with the end of the player. Otherwise, it misaligned and looked weird.
Now it has support for multi-layered colors, which come in handy for aesthetic and object styling in the level editor.
Now it has support for multi-layered colors, which come in handy for aesthetic and object styling in the level editor.
The line concept isn't novel, but I wanted mine to feel like a signal traveling from your modem to a web server, so I made it resemble a cable plug!
#indiegamedev #indiegame
The line concept isn't novel, but I wanted mine to feel like a signal traveling from your modem to a web server, so I made it resemble a cable plug!
#indiegamedev #indiegame
In case you're also wondering why the rotation rings are squared, there's no gizmo to show rotation changes. Without them, rotation changes would be hard to tell on round rings.
#indiegamedev
In case you're also wondering why the rotation rings are squared, there's no gizmo to show rotation changes. Without them, rotation changes would be hard to tell on round rings.
#indiegamedev