Remember: "Everything is not what it seems..."
Project: Bandwidth 🎵
This didn't take too long to make, but was definitely interesting to deconstruct into animatable parts.
Pretty cool, don't you think?
#indiegamedev #indiegame
This didn't take too long to make, but was definitely interesting to deconstruct into animatable parts.
Pretty cool, don't you think?
#indiegamedev #indiegame
Yes, the clip is muted. I was listening to a show while working, and I don't want to get a notice...
Yes, the clip is muted. I was listening to a show while working, and I don't want to get a notice...
Drag & Drop: There are 2 new animations when picking and dropping.
Settings: FructOS settings are working.
#indiegamdev #indiegame
Drag & Drop: There are 2 new animations when picking and dropping.
Settings: FructOS settings are working.
#indiegamdev #indiegame
I gave FructOS a boot screen and a little ping when it's done loading.
Pretty cute. And yes, the progress bar is that jittery by design, to emulate a real one. It's randomized.
#indiegamedev #inidegame
I gave FructOS a boot screen and a little ping when it's done loading.
Pretty cute. And yes, the progress bar is that jittery by design, to emulate a real one. It's randomized.
#indiegamedev #inidegame
Level Select - Drag a level from the playlist and drop it on the select tab.
Settings - Adjust the window, graphical, audio, and themes in FructOS (coming soon).
Themes - Some themes make the background react to sound, like the default in the clip.
#indiegame #indiegamedev
Level Select - Drag a level from the playlist and drop it on the select tab.
Settings - Adjust the window, graphical, audio, and themes in FructOS (coming soon).
Themes - Some themes make the background react to sound, like the default in the clip.
#indiegame #indiegamedev
I wanted to replicate the dynamic UI animation to allow natural UX. So, I made a CSS-like animation system for the motions to be made!
#indiegamedev #indiegame
I wanted to replicate the dynamic UI animation to allow natural UX. So, I made a CSS-like animation system for the motions to be made!
#indiegamedev #indiegame
The search will now GUESS what you're trying to type. It no longer matters if you misspell a word or leave it incomplete!
It's not case sensitive. The game just auto displays it as capitalized.
#indiegamedev #indiegame
The search will now GUESS what you're trying to type. It no longer matters if you misspell a word or leave it incomplete!
It's not case sensitive. The game just auto displays it as capitalized.
#indiegamedev #indiegame
This is much more useful than the original section-based system, which didn't work well with smaller path lengths.
#indigamedev #indiegame #rhythmgame
This is much more useful than the original section-based system, which didn't work well with smaller path lengths.
#indigamedev #indiegame #rhythmgame
- New interface style
- The Build Rack and Properties Panels have been added
- Search pieces by name (not case sensitive) and Category Filtering are working
- Playmode camera transitioning is now instant
More progress soon
#indiegamedev #indiegame
#rhythmgame
- New interface style
- The Build Rack and Properties Panels have been added
- Search pieces by name (not case sensitive) and Category Filtering are working
- Playmode camera transitioning is now instant
More progress soon
#indiegamedev #indiegame
#rhythmgame