💻 Echo
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namespace-echo.bsky.social
💻 Echo
@namespace-echo.bsky.social
24M / Software Engineer, Game Dev, Web Dev with 10+ years of experience.

Remember: "Everything is not what it seems..."

Project: Bandwidth 🎵
Thanks to all the votes, the game's logo has been decided, and is now animated in the game as a new transition!

This didn't take too long to make, but was definitely interesting to deconstruct into animatable parts.

Pretty cool, don't you think?

#indiegamedev #indiegame
October 29, 2025 at 12:09 PM
Mini update: I added rotation sensitivity. Now draggables respond to your mouse direction.

Yes, the clip is muted. I was listening to a show while working, and I don't want to get a notice...
September 6, 2025 at 5:28 AM
With the settings in place and the animation system upgraded, here's a look at how the interface feels so far, along with some of the new changes.

Drag & Drop: There are 2 new animations when picking and dropping.
Settings: FructOS settings are working.

#indiegamdev #indiegame
September 6, 2025 at 5:28 AM
When you start up your machine, you have to boot it up, right?

I gave FructOS a boot screen and a little ping when it's done loading.

Pretty cute. And yes, the progress bar is that jittery by design, to emulate a real one. It's randomized.

#indiegamedev #inidegame
September 6, 2025 at 5:24 AM
FructOS Update:

Level Select - Drag a level from the playlist and drop it on the select tab.

Settings - Adjust the window, graphical, audio, and themes in FructOS (coming soon).

Themes - Some themes make the background react to sound, like the default in the clip.

#indiegame #indiegamedev
August 31, 2025 at 11:50 PM
In Bandwidth, the Main Menu is a fake operating system called FructOS, which behaves in an environment similar to macOS.

I wanted to replicate the dynamic UI animation to allow natural UX. So, I made a CSS-like animation system for the motions to be made!

#indiegamedev #indiegame
August 22, 2025 at 1:28 AM
I upgraded the Search Filter in the editor to have Fuzzy Search!

The search will now GUESS what you're trying to type. It no longer matters if you misspell a word or leave it incomplete!

It's not case sensitive. The game just auto displays it as capitalized.

#indiegamedev #indiegame
August 10, 2025 at 11:09 PM
I updated how the path playback system works! Now it plays back the path CONTINUOUSLY, until it reaches the end of the path or the song.

This is much more useful than the original section-based system, which didn't work well with smaller path lengths.

#indigamedev #indiegame #rhythmgame
July 31, 2025 at 5:49 PM
Editor progress from about 4 days ago:
- New interface style
- The Build Rack and Properties Panels have been added
- Search pieces by name (not case sensitive) and Category Filtering are working
- Playmode camera transitioning is now instant

More progress soon

#indiegamedev #indiegame
#rhythmgame
July 27, 2025 at 9:28 PM