nataliecrabtree.bsky.social
@nataliecrabtree.bsky.social
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Hey all! After 3 years working at Netflix, we're back as an indie!

I will still be part of the amazing team at 🦊 @spryfox.bsky.social joining them on their next adventure, and I'll try sharing as much as I can about my journey and the work I do!
January 27, 2026 at 8:40 PM
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To look more "hand-drawn", interior hard edges may get a couple soft edges to break the line, so the line isn't solid and has moments to rest. This isn't dissimilar from line breaks in Cozy Grove (which *was* actually entirely hand drawn). It also helps reduce feeling visually noisy.
January 23, 2026 at 7:53 PM
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As promised: Faces! 😁 Here's a thread about some technical details for how stylized faces get made in Spirit Crossing. 🧵

The game is inspired by media like Ghibli and BotW, but our faces are unique. There was lots of early discussion about face style & we landed on dot-eyes early...
February 3, 2026 at 11:49 PM
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Noemi is one of our brilliant artists you might best know as the lead artist on Cozy Grove- she’s been bringing her bottomlessly imaginative and bountifully charming design sense over to Spirit Crossing!
Hey all! After 3 years working at Netflix, we're back as an indie!

I will still be part of the amazing team at 🦊 @spryfox.bsky.social joining them on their next adventure, and I'll try sharing as much as I can about my journey and the work I do!
January 27, 2026 at 9:58 PM
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"There are no games about friendship instead of violence"

I don't know, man. There's an entire organization called Digital Thriving that is all about this. Papers. Examples. Conferences. Talks. So many games. So many designers. Literally a career.
lostgarden.com/2025/03/22/w...
What is a Social Systems Designer?
A brief definition of the emerging game design discipline of Social Systems Designer. With references for further exploration.
lostgarden.com
January 27, 2026 at 11:31 PM
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A huge part of Spirit Crossing's visual style is the cel-shading and outlines! Everything is modeled for the appearance of these shaders and how it renders in Unreal. That means using soft edges where you don't want an outline and hard edges where you do.🧵
January 23, 2026 at 7:53 PM
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we found that careening off cliffsides into the abyss was decidedly UN-cozy... so we introduced

☁️☁️༼ つ ◕_◕ ༽つ cloud-surfing ☁️☁️
January 21, 2026 at 11:37 PM
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oh yeah, the flying alpaca are called fluffalo

you uh. you throw cookies at their face to get them to land nearby so you and others can shear their gnarly butts for wool
January 19, 2026 at 8:01 PM
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Hi!👋I've been leading character art on Spirit Crossing with @spryfox.bsky.social for the last few years and, as I'm new to BlueSky, I thought I'd try sharing some of the work that's gone into making characters for an MMO over the next few months! Follow if you like characters and lil tech details 😊
January 18, 2026 at 11:13 PM
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at Spry Fox, we're interested in designing games that answer meaningful questions and inspire conversation.

..and sometimes that conversation is: what if there were little guys everywhere??
January 14, 2026 at 10:18 PM
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Spry Fox bosses slashed their salaries to buy out the studio and launch cozy MMO Spirit Crossing later this year
Spry Fox bosses slashed their salaries to buy out the studio and launch cozy MMO Spirit Crossing later this year
massivelyop.com
January 15, 2026 at 5:35 PM
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Something positive: Spry Fox is spinning out of Netflix. We are independent (once again!) and preparing to launch Spirit Crossing.

We wrote up a little blog post musing about this wild adventure. Worth sharing the good news.
spryfox.com/a-16-year-ol...
A 16-year-old baby is born! Miracles do happen.
After three years under the Netflix umbrella, Spry Fox is once again a fully independent studio. As a studio, we’ve managed to somehow survive countless industry upheavals and release a whole lot o…
spryfox.com
January 15, 2026 at 5:34 PM
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A piece of Spirit Crossing "key moment" concept art from about a year and a half ago; trying to capture the cozy contrast of storms, which push players together around bonfires
January 15, 2026 at 4:03 PM
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One thing I've always been fond of is our windows.

Having contiguous exterior\interior spaces was important to us- but early on we realized interiors needed different ambient light from the exterior to feel properly cozy
January 15, 2026 at 2:01 AM