Nicolas Lopez
@nicolas-lopez.bsky.social
500 followers 230 following 54 posts
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Posts Media Videos Starter Packs
Reposted by Nicolas Lopez
asawicki.info
This new video by Timothy Lottes will be the craziest way of programming you've seen for a long time. www.youtube.com/watch?v=RrL7...
Fixing C
YouTube video by Neokineogfx
www.youtube.com
nicolas-lopez.bsky.social
I had 3 of those. They all failed me the same way.
nicolas-lopez.bsky.social
Idk, but 40 looks closer to 60 than to 30 to me and this is wild
Reposted by Nicolas Lopez
ceruleite.bsky.social
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "Fast as Hell: idTech8 Global Illumination” talk by @idsoftwaretiago.bsky.social from @idsoftware.bsky.social
are now online
advances.realtimerendering.com/s2025/index....
Reposted by Nicolas Lopez
ceruleite.bsky.social
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides for "Real-Time Subsurface Scattering via Hybrid ReSTIR-Path-Tracing and Diffusion” talk by Tanki Zhang from NVIDIA are now online
advances.realtimerendering.com/s2025/index....
Reposted by Nicolas Lopez
ceruleite.bsky.social
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides for "Stochastic Tile-Based Lighting in HypeHype" by Jarkko Lempiäinen are now online: advances.realtimerendering.com/s2025/index....
Reposted by Nicolas Lopez
ceruleite.bsky.social
#SIGGRAPH2025 Advances talks slides sharing: "Strand-based hair and fur rendering in Indiana Jones and the Great Circle" by Sergei Kulikov from Machine games is now online advances.realtimerendering.com/s2025/index....
Reposted by Nicolas Lopez
boksajak.bsky.social
Our "Neural Visibility Cache" paper has been published in JCGT! Here is a link: www.jcgt.org/published/00...
Reposted by Nicolas Lopez
ceruleite.bsky.social
As the date for the 20th anniversary of Advances is coming, I realized some content was missing.
Posted 2007 and 2008 courses online - check them out!

advances.realtimerendering.com
Reposted by Nicolas Lopez
selfshadow.com
SIGGRAPH 2025 links: blog.selfshadow.com/2025/08/15/s.... I'll be adding more soon. Let me know if I'm missing anything.
SIGGRAPH 2025 Links
blog.selfshadow.com
Reposted by Nicolas Lopez
kostasanagnostou.bsky.social
An Introduction to Neural Shading, Siggraph 2025 course presentation slides dl.acm.org/doi/suppl/10... and materials github.com/shader-slang...
dl.acm.org
nicolas-lopez.bsky.social
Great Siggraph 2025. Tons of good talks. #AssassinsCreedShadows of course :), Gran Turismo 7, Activision, Neural Shading and Workgraph courses. Great stuff. And a lot of content is already online. It’s great to see so much sharing. #SIGGRAPH2025
kostasanagnostou.bsky.social
Great Siggraph 2025 presentation of Gran Turismo's tonemapping pipeline, which also includes a fantastic introduction to light perception and tonemapping, its origins and how it evolved over the years with display technology, recommended read: blog.selfshadow.com/publications...
blog.selfshadow.com
nicolas-lopez.bsky.social
Great talk from the team! Congrats!
#AssassinsCreed #Anvil #Ubisoft
ceruleite.bsky.social
Luc Leblanc and Melino Conte from @ubisoft.com are sharing their lessons about Ray Tracing the World of Assassin's Creed Shadows in ACM SIGGRAPH 2025’s Advances in Real-time Rendering in Games
Reposted by Nicolas Lopez
selfshadow.com
Most of the slides and course notes for the SIGGRAPH 2025 Physically Based Shading in Theory and practice course are now online, with more to follow:
blog.selfshadow.com/publications...
SIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice
blog.selfshadow.com
Reposted by Nicolas Lopez
gpuopen.bsky.social
Join us at #SIGGRAPH2025 to attend our exciting courses and presentations, including:

✨GPU Work Graphs on Sunday, Aug 10
✨Demystifying Noise: Role of Randomness in Generative AI on Wednesday, Aug 13

📅 See our schedule: s2025.conference-schedule.org/organization...
Organization - SIGGRAPH 2025 Conference Schedule
s2025.conference-schedule.org
nicolas-lopez.bsky.social
Congrats! Exciting news!
nicolas-lopez.bsky.social
I’ll be attending Siggraph this year. If you wish to meet and discuss graphics, hit me up!

Moreover the Anvil team will be giving a talk at the Advances in Real Time Graphics Course!
Reposted by Nicolas Lopez
aras-p.bsky.social
Blog post about lossless float image compression (EXR, HTJ2K, JPEG-XL, mesh optimizer): aras-p.info/blog/2025/07...
Lossless Float Image Compression · Aras' website
aras-p.info
nicolas-lopez.bsky.social
Our talk “Anvil Rendering Architecture” is up on YouTube, including Q&A!
youtu.be/CcYq18bkvyU?...
nicolas-lopez.bsky.social
RenderMan XPU: A Hybrid CPU+GPU Renderer for Interactive and Final-frame Rendering

diglib.eg.org/server/api/c...