www.wasker.com
As a fan of your style, I thought your world building would be a good fit for an open world style exploration game . ☁️🛥️⛅
As a fan of your style, I thought your world building would be a good fit for an open world style exploration game . ☁️🛥️⛅
Like imagine a scavenging game where you modify your Ian McQue barge. If you equip it with larger cargo space you get more inventory but consume more fuel etc.
Like imagine a scavenging game where you modify your Ian McQue barge. If you equip it with larger cargo space you get more inventory but consume more fuel etc.
I think this would be a pretty cool game environment that I havent seen explored much in games in general. There's something about large objects suspended in the air that is absolutely unsettling. 🕷️🕸️
I think this would be a pretty cool game environment that I havent seen explored much in games in general. There's something about large objects suspended in the air that is absolutely unsettling. 🕷️🕸️
Even when working with idols such as Mullins or Antonov its always been art in combination with tech that has made the stories great.
Even when working with idols such as Mullins or Antonov its always been art in combination with tech that has made the stories great.
The song faltered. Jacob’s friend fell silent, staring back in dread.
A great wave had risen before them. Lightning cracked again and for just an instant, the light outlined a great silhouette within - shapeless, incomprehensible, terrible.
The song faltered. Jacob’s friend fell silent, staring back in dread.
A great wave had risen before them. Lightning cracked again and for just an instant, the light outlined a great silhouette within - shapeless, incomprehensible, terrible.