www.wasker.com
- 3 enemies (ghost = goes invincible, bouncing slime and flying bat)
- 2 sec timer
- coin multiplier gets destroyed if enemy is killed first
- online high score
- randomized lvls and spwn
Single threads tremble with purpose.
#dreadcember #darkart #spider #arachnophobia #illustration #sketchaday
Single threads tremble with purpose.
#dreadcember #darkart #spider #arachnophobia #illustration #sketchaday
The boat pitched on relentless waves, torn sails hanging uselessly across the railing. Jacob gripped the mast as lightning split the sky. Dunwich Lighthouse flickered between the clouds - a fragile hope - as they roared an old prayer for sailors lost at sea.
#dreadcember #darkart #cthulu
The boat pitched on relentless waves, torn sails hanging uselessly across the railing. Jacob gripped the mast as lightning split the sky. Dunwich Lighthouse flickered between the clouds - a fragile hope - as they roared an old prayer for sailors lost at sea.
#dreadcember #darkart #cthulu
Fishes animated in Blender, just threw them together in After effects.
#conceptart #holiday #xmas #starrynight #sketchaday #b3d
Fishes animated in Blender, just threw them together in After effects.
#conceptart #holiday #xmas #starrynight #sketchaday #b3d
“We have to get out!” Graeme shouts as the mansion twists and croaks in pain, barely containing the cosmic forces unleashed within.
#MansionsOfMadness #Cthulhu #conceptart #sketchaday #Dreadcember
“We have to get out!” Graeme shouts as the mansion twists and croaks in pain, barely containing the cosmic forces unleashed within.
#MansionsOfMadness #Cthulhu #conceptart #sketchaday #Dreadcember
(Superhive → Rating tab). It’s how most people decide if a product is worth it. Thanks a ton!
#b3d #blender3d
superhivemarket.com/products/eev...
creativeshrimp.gumroad.com/l/eevee-real...
(Superhive → Rating tab). It’s how most people decide if a product is worth it. Thanks a ton!
#b3d #blender3d
superhivemarket.com/products/eev...
creativeshrimp.gumroad.com/l/eevee-real...
#solodev #indiegame #gamedev #IndieDev 🍂🕸️
Beware the Hedge Mage! 🧙♂️
🌿 Procedural generation
🍁Offensive gardening
🌲 Multiple trees and hedges
#solodev #indiegame #gamedev #IndieDev 🍂🕸️
Beware the Hedge Mage! 🧙♂️
🌿 Procedural generation
🍁Offensive gardening
🌲 Multiple trees and hedges
vel += force * dt;
pos += vel * dt;
vel *= damping;
Even simple physics can make your line feel like it has intentions.
#Unity #gamedev #procedural #algorithmart #solodev #indiegame
vel += force * dt;
pos += vel * dt;
vel *= damping;
Even simple physics can make your line feel like it has intentions.
#Unity #gamedev #procedural #algorithmart #solodev #indiegame
Vector3 smoothPos = (prev + next) * 0.5f;
pos = Vector3.Lerp(pos, smoothPos, smoothFactor);
Smooth just a little—and your growth stops looking “programmed” and starts feeling designed.
#gamedev #Unity #procedural #algorithmart
Vector3 smoothPos = (prev + next) * 0.5f;
pos = Vector3.Lerp(pos, smoothPos, smoothFactor);
Smooth just a little—and your growth stops looking “programmed” and starts feeling designed.
#gamedev #Unity #procedural #algorithmart
float curvature = Vector3.Angle(prev - pos, next - pos);
if (curvature > bendThreshold)
InsertNode(i, pos + normal * growthAmount);
Endless possibilities!
#unity #b3d #generative #procedural #patterns #indiegame
float curvature = Vector3.Angle(prev - pos, next - pos);
if (curvature > bendThreshold)
InsertNode(i, pos + normal * growthAmount);
Endless possibilities!
#unity #b3d #generative #procedural #patterns #indiegame
I really love how these turned out. My main inspiration was WW2 model dioramas and settings. I have a whole set of tanks too for those of you that are interested 😅🪖
#indiedev #Unity #b3d #lowpoly #ww2
Should I upload it to itch?
Features in comments 👇
#indiedev #gamedev #unity #solodev
Should I upload it to itch?
Features in comments 👇
#indiedev #gamedev #unity #solodev
I wanted to test several growth modes, that I also showcase in the video:
- From Curve
- Out to a Border
- Starting from Shape
- Drive mesh displacement
#b3d #geonodes #motiondesign #IndieGameDev
I wanted to test several growth modes, that I also showcase in the video:
- From Curve
- Out to a Border
- Starting from Shape
- Drive mesh displacement
#b3d #geonodes #motiondesign #IndieGameDev
I feel incredibly privileged to have worked with him briefly, even it was on a canceled, unannounced project—an experience I’ll always treasure.
Rip, Viktor!
Your legacy will live on.
#ViktorAntonov #Halflife #Valve #b3d
I feel incredibly privileged to have worked with him briefly, even it was on a canceled, unannounced project—an experience I’ll always treasure.
Rip, Viktor!
Your legacy will live on.
#ViktorAntonov #Halflife #Valve #b3d
I don't often get the opportunity to work on ultra wide illustrations like these - they present some interesting challenges for composition!
#art #illustration
I don't often get the opportunity to work on ultra wide illustrations like these - they present some interesting challenges for composition!
#art #illustration
It’s great to see the creativity and dedication of cosplayers bringing characters from the game to life that I’ve been working on.
#art
Love working for PDX and their take on historical accuracy, I felt very much like the apprentice in the picture showing my work to their ADs.
#paradox #art #illustration #concept #ps
Love working for PDX and their take on historical accuracy, I felt very much like the apprentice in the picture showing my work to their ADs.
#paradox #art #illustration #concept #ps
I love it.
Here's a piece I did to celebrate Half life, blender + PS!
#b3d #halflife2 #conceptart #digitalillustration #digitalart #gameart
I love it.
Here's a piece I did to celebrate Half life, blender + PS!
#b3d #halflife2 #conceptart #digitalillustration #digitalart #gameart