Patrick Haslow
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patrickhaslow.bsky.social
Patrick Haslow
@patrickhaslow.bsky.social
Lead Level Designer and #gamedev #leveldesign educator.

https://www.youtube.com/@LDLearning

#UnrealEngine Gotham Knights, For Honor, BioShock Infinite, Homefront, etc.
I haven’t engaged with X (Twitter) since March- previously November ‘24.

I check it monthly out of morbid curiosity.

Here is latest “recommended feed”. Literally nothing but a MAGA fan I’ve never heard about.

Proves the algorithm of is by default a right wing booster. The feed for past 5 months.
August 24, 2025 at 11:33 PM
A few times a year, my Mod project trigger finger starts itching...
August 6, 2025 at 2:58 AM
What’s a poster you had in your room growing up
July 5, 2025 at 5:13 PM
Retrospective of my Gotham Knights #leveldesign!

In Arkham, I prototyped a CSI lab puzzle where players discover the creation of Man-Bats.

The fantasy of "world's greatest detective"- Before the final "2D" system, spline cameras zoomed into narrative puzzles.

#gamedev
#UnrealEngine
#Batman
June 17, 2025 at 2:47 AM
Retrospective of my Gotham Knights #leveldesign!

Gotham University began the main story, also serving as a tutorial level. For a grounded sense of place, layout was re-imagined as looped circular paths connecting 3 campus buildings to a central plaza.

Commentary! 🔊

#gamedev
#UnrealEngine
#Batman
May 28, 2025 at 1:24 AM
Or a prequel
May 25, 2025 at 7:09 PM
Playing RoboCop tonight.

I know there is a sprint button but I won’t use it because RoboCop doesn’t sprint.

The designers know that no one has any attention span in 2023 so there is a sprint button, but its essentially a “fast forward” for content.

No crouch button, and that is in character!
May 17, 2025 at 11:33 PM
The original layout of Arkham Island.
The gruesome cemetery discoveries - nearly half of the original level - were eventually substituted with an objective in the asylum basement.

The co-op objectives were designed to allow players to split up, classic horror trope, to complete them separately.
May 14, 2025 at 5:23 AM
Continuing retrospective of my Gotham Knights #leveldesign!

The abandoned ruins of Arkham Asylum.
Shrouded in dark horror, the Bat family would uncover the League of Shadows grisly ritual of creating a Man-Bat army in a secret lab inspired by the 1990 film Darkman. 🧵

#gamedev #UnrealEngine #Batman
May 14, 2025 at 5:23 AM
Reference for the arena #blockout of the reservoir pumping station.

#gamedev (and action movies) love industrial settings - contrived #leveldesign for gameplay are more easily justified/obfuscated by the complexities of the source inspirations.

Used 80% vanilla UE shape meshes + proxies .
May 5, 2025 at 12:35 AM
Gotham Knights #leveldesign!

Clayface boss battle.
My arena blockout was inspired by early 1900s reservoir pumping stations.

I prototyped his "grate rush" attack in #UE blueprint - clay tendrils emerging into the arena interior.
Ultimately the attack was scrapped.

#gamedev commentary! 🔊
#Batman
May 5, 2025 at 12:35 AM
Gotham Knights #leveldesign!
2nd progression beat of the path leading to the Lazarus Pit.

I created the intact version of the #Batman Batcave to later extrapolate from it as a destroyed version. After navigating through the wreckage, players find the ancient entrance to the Lazarus Pit. #gamedev
April 30, 2025 at 4:00 AM
Soft body robots.
Concept art meets reality.

Although the “squids” anticipated non-humanoid metal robots in the Matrix future, it would be exciting now to see more robot concepts with encephalopod forms and non-metal composition in new sci-fi.

youtu.be/Q2yYclPaEV0?...
April 27, 2025 at 12:24 AM
The death penalty was meant to be a result of failing to grapple to a subsequent point when a League trap destroyed a grappled point ahead. Normally the game never allowed you to die when grappling, but I created these caves as a final stage with bottomless pits.
Seen here is the original pitch doc.
April 22, 2025 at 12:56 AM
Gotham Knights #leveldesign!
League of Shadows tunnels leading to the Lazarus Pit.

As the final mission, I increased navigation difficulty by creating a grapple gun challenge with a death penalty. The grapple points planted by League ninjas were rigged with bombs to thwart interlopers.
#gamedev
April 22, 2025 at 12:51 AM
As someone who had plenty of joe jobs before working in #gamedev, I can see that this palett jack in the Resident Evil 4 remake is way too small.
April 20, 2025 at 2:46 AM
A movie that takes place where you’re from.
April 17, 2025 at 4:24 AM
Oh man thanks for posting that.
My first mods used the exact same technique jkdf2.net/JKBot/JKArch...
April 1, 2025 at 3:12 AM
TIL that Crispin Glover’s Dad once got to choke Sean Connery.
March 30, 2025 at 1:57 AM
I grew up with Sony ID, I saw it was something special even as a child. Their final landline phone was a thing of beauty.
March 22, 2025 at 4:29 AM
You were the guy that got me hooked, still to this day. After all these years, this is probably THE most meaningfully iterated shooter ever.
March 7, 2025 at 5:25 AM
Here is a taste of the first of my videos for the Level Design Learning path on the Epic Games Dev Community.
...Exploring Level Design for Game Development
#leveldesign #gamedev
February 17, 2025 at 8:28 PM
Testing -
This one I took directly with my iPhone, are you having trouble with same?
February 8, 2025 at 4:25 AM
December 16, 2024 at 4:20 AM