Patrick Haslow
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patrickhaslow.bsky.social
Patrick Haslow
@patrickhaslow.bsky.social
Lead Level Designer and #gamedev #leveldesign educator.

https://www.youtube.com/@LDLearning

#UnrealEngine Gotham Knights, For Honor, BioShock Infinite, Homefront, etc.
Retrospective of my Gotham Knights #leveldesign!

In Arkham, I prototyped a CSI lab puzzle where players discover the creation of Man-Bats.

The fantasy of "world's greatest detective"- Before the final "2D" system, spline cameras zoomed into narrative puzzles.

#gamedev
#UnrealEngine
#Batman
June 17, 2025 at 2:47 AM
Retrospective of my Gotham Knights #leveldesign!

Gotham University began the main story, also serving as a tutorial level. For a grounded sense of place, layout was re-imagined as looped circular paths connecting 3 campus buildings to a central plaza.

Commentary! 🔊

#gamedev
#UnrealEngine
#Batman
May 28, 2025 at 1:24 AM
Continuing retrospective of my Gotham Knights #leveldesign!

The abandoned ruins of Arkham Asylum.
Shrouded in dark horror, the Bat family would uncover the League of Shadows grisly ritual of creating a Man-Bat army in a secret lab inspired by the 1990 film Darkman. 🧵

#gamedev #UnrealEngine #Batman
May 14, 2025 at 5:23 AM
Gotham Knights #leveldesign!

Clayface boss battle.
My arena blockout was inspired by early 1900s reservoir pumping stations.

I prototyped his "grate rush" attack in #UE blueprint - clay tendrils emerging into the arena interior.
Ultimately the attack was scrapped.

#gamedev commentary! 🔊
#Batman
May 5, 2025 at 12:35 AM
Gotham Knights #leveldesign!
2nd progression beat of the path leading to the Lazarus Pit.

I created the intact version of the #Batman Batcave to later extrapolate from it as a destroyed version. After navigating through the wreckage, players find the ancient entrance to the Lazarus Pit. #gamedev
April 30, 2025 at 4:00 AM
Gotham Knights #leveldesign!
League of Shadows tunnels leading to the Lazarus Pit.

As the final mission, I increased navigation difficulty by creating a grapple gun challenge with a death penalty. The grapple points planted by League ninjas were rigged with bombs to thwart interlopers.
#gamedev
April 22, 2025 at 12:51 AM
Here is a taste of the first of my videos for the Level Design Learning path on the Epic Games Dev Community.
...Exploring Level Design for Game Development
#leveldesign #gamedev
February 17, 2025 at 8:28 PM