Matthew Parker
pillbuggames.bsky.social
Matthew Parker
@pillbuggames.bsky.social
Indie game developer. Games are Mech Shuffle (released on Steam) and Drop Command (early Alpha).
Drop Command is a game about piloting a mech, character progression, building a stellar empire, and commanding massive combined arms battles. It is the definition of scope creep, and it is going to be amazing. #gamedev #indiegames
November 5, 2025 at 6:16 AM
Reposted by Matthew Parker
So happy I can finally share the card back for the special anniversary for #MechShuffle. It's on sale right now so go check it out!

I don't usually draw mech so this was super challenging for me. Even worse, I had an artist block for the colours when the deadline was fast approaching. #pixelart
October 26, 2025 at 7:09 PM
#MechShuffle anniversary patch is now live! Check out the full notes here #gamedev #indiegamedev
store.steampowered.com/news/app/207...
Mech Shuffle - 2025 Content Update - Steam News
Celebrate 1 Year of Shuffling Mechs: New Units, New Rewards, New Game Mode!
store.steampowered.com
October 25, 2025 at 6:16 AM
Another peek at the #MechShuffle content patch! The ARMICUST Heavy Tank is a mobile fortress, with impenetrable armour plating and arrays of light weaponry. Specialized in swamping defences of even the biggest Mech, the ARMICUST prefers to ambush and overwhelm opposition. #indiegamedev #gamedev
October 24, 2025 at 5:25 AM
#MechShuffle Anniversary Patch in 2 Days! Here's a peek at one of the two new units coming in the patch: The OPIFEX light VTOL! This compact scout likes to fire from cover and keep out of reach of melee attacks. #indiegame #Mech
October 23, 2025 at 8:40 PM
Working on pilot customization in Drop Command. Added a level up system where you choose new pilot traits. Realized an rpg like stats system is needed to give pilots more room to grow and distinguish themselves. Exact details still in the works, but definitely needing a mix of combat and noncombat.
September 30, 2025 at 12:41 AM
Today it took me 5 hours of debugging to learn the hard way that a struct is only surface-level value type. Since arrays are reference types, an array inside of a struct will only be copied by reference. The bug this was causing: modifying the loadout of 1 mech was changing the loadout of all mechs.
September 27, 2025 at 8:02 AM
Reposted by Matthew Parker
Going to be honest, I feel very demotivated to make art and work on the game 😔 I know it's not the biggest deal in the world to miss a deadline I set for myself. It's beyond that. The dev scene feels so commercialized and against indies. I just want to make silly little games.
September 25, 2025 at 4:44 PM
Some of my favourite moments in gaming come from a sudden sense of scale when I see something I perceived as large, absolutely eclipsed by something new and gigantic. Trying to capture that feeling in #DropCommand #indiegamedev #screenshotsaturday
September 20, 2025 at 7:09 PM
New Drop Command devlog is live! Check it out for some retro Mech combat action. Lots of progress done on the campaign, and lots of optimizations. New units, new weapons, and 29 new planets! #gamedev #indiegamedev
Building a Mech Empire | Drop Command Dev Log 14
YouTube video by PillBugGames
youtu.be
September 18, 2025 at 5:19 AM
Reposted by Matthew Parker
Here's the main screen of my idle game with the retro GBA feel! Pupperoni is a placeholder and can be ignored. Just a few more things to add before it's done!
#indiegame #pixelart #gamedev #pokemon
September 16, 2025 at 1:09 AM
Reposted by Matthew Parker
First look at the resource generators! Inspired by evolution stones. Might need to tweak the top two to match the rest
#WIP #GameArt #gamedev #indiegame #pokemon
September 15, 2025 at 12:46 AM
Four new planets in #DropCommand! The push to add content for the procedural campaign continues. Can't wait to have the demo ready to share. #indiegamedev
September 11, 2025 at 12:58 AM
Progress on #DropCommand is coming along! The procedural campaign is getting closer to ready for a demo release. #gamedev
September 5, 2025 at 11:56 PM
Adding new content can feel very abstract. I added mineral refineries. Needed a base layout, needing colour coded squares to set where different building chunk spawn relationships. Still, feels pretty rewarding when all the game systems work together to streamline adding new content!
July 28, 2025 at 9:36 PM
It's been 6 months since the last update, time for a ton of news! From 10 new planets, to 2 new vehicles and the first steps towards a procedural campaign! Check out the Drop Command game #devlog and let me know what you think! #gamedev #indiegame youtu.be/p-9cFx79K4w
Mount and Blade... but it's Mechs? | Drop Command Dev Log 13
YouTube video by PillBugGames
youtu.be
July 24, 2025 at 1:27 AM
First attempt at the 2D projection is done! These are the stars in the Hyades cluster. The red dots are the star systems that are currently in the demo. Still a lot of work to do, but progress is progress!
March 21, 2025 at 2:22 AM
First step towards 'empire management' in Drop Command: an accurate 3D map of the star cluster! Next up... probably a 2D projection to create a player interface for travelling between stars.
March 19, 2025 at 8:31 PM
Finally updated the Drop Command terrain generator. Now uses chunks instead of one giant mesh. Opens up many new possibilities! For optimizing the game, next up is reducing map generation times! The glories of gamedev...
March 10, 2025 at 6:55 AM
Announce Trailer: Drop Command!
store.steampowered.com/news/app/194...
Drop Command - Drop Command Announce Trailer - Steam News
First gameplay trailer available now!
store.steampowered.com
February 14, 2025 at 9:25 PM
Got to 1000 Wishlists! Hard at work on the gameplay trailer. Thanks everyone! #indiegames #indiegamedev
February 11, 2025 at 7:43 PM
Almost ready to start work on the Drop Command gameplay trailer! Just one more day of polish to do.
February 1, 2025 at 10:57 PM
Working on the next Alpha Demo update. Got plenty of optimizations and bug fixes done. Aiming for this Friday. We'll see if I can get the new mission type in by then!
January 29, 2025 at 1:48 AM