Matthew Parker
pillbuggames.bsky.social
Matthew Parker
@pillbuggames.bsky.social
Indie game developer. Games are Mech Shuffle (released on Steam) and Drop Command (early Alpha).
Another peek at the #MechShuffle content patch! The ARMICUST Heavy Tank is a mobile fortress, with impenetrable armour plating and arrays of light weaponry. Specialized in swamping defences of even the biggest Mech, the ARMICUST prefers to ambush and overwhelm opposition. #indiegamedev #gamedev
October 24, 2025 at 5:25 AM
#MechShuffle Anniversary Patch in 2 Days! Here's a peek at one of the two new units coming in the patch: The OPIFEX light VTOL! This compact scout likes to fire from cover and keep out of reach of melee attacks. #indiegame #Mech
October 23, 2025 at 8:40 PM
Some of my favourite moments in gaming come from a sudden sense of scale when I see something I perceived as large, absolutely eclipsed by something new and gigantic. Trying to capture that feeling in #DropCommand #indiegamedev #screenshotsaturday
September 20, 2025 at 7:09 PM
Four new planets in #DropCommand! The push to add content for the procedural campaign continues. Can't wait to have the demo ready to share. #indiegamedev
September 11, 2025 at 12:58 AM
Progress on #DropCommand is coming along! The procedural campaign is getting closer to ready for a demo release. #gamedev
September 5, 2025 at 11:56 PM
Adding new content can feel very abstract. I added mineral refineries. Needed a base layout, needing colour coded squares to set where different building chunk spawn relationships. Still, feels pretty rewarding when all the game systems work together to streamline adding new content!
July 28, 2025 at 9:36 PM
First attempt at the 2D projection is done! These are the stars in the Hyades cluster. The red dots are the star systems that are currently in the demo. Still a lot of work to do, but progress is progress!
March 21, 2025 at 2:22 AM
First step towards 'empire management' in Drop Command: an accurate 3D map of the star cluster! Next up... probably a 2D projection to create a player interface for travelling between stars.
March 19, 2025 at 8:31 PM
Finally updated the Drop Command terrain generator. Now uses chunks instead of one giant mesh. Opens up many new possibilities! For optimizing the game, next up is reducing map generation times! The glories of gamedev...
March 10, 2025 at 6:55 AM
Got to 1000 Wishlists! Hard at work on the gameplay trailer. Thanks everyone! #indiegames #indiegamedev
February 11, 2025 at 7:43 PM
Working on the next Alpha Demo update. Got plenty of optimizations and bug fixes done. Aiming for this Friday. We'll see if I can get the new mission type in by then!
January 29, 2025 at 1:48 AM
Not sure what happened yesterday, but thank you for the Drop Command wishlist spike! Getting real close to 1k~
January 16, 2025 at 6:16 PM
Steam year in review... I guess I like Mech games!
December 26, 2024 at 11:15 PM
Oof, really twisting that knife there at the end 🥲 #indiegamedev I had to get my first negative review eventually... do any of you GameDev people remember your first negative review?
October 29, 2024 at 10:20 PM
October 28, 2024 at 10:00 PM
#MechShuffle Release Day 2 Results: Sales are higher than expected (5x that of Day 1, mostly non-wishlisters), and wishlists grew by 100). Day 1 was lower sales and higher wishlists than I had expected. Day 2 was improved sales/wishlists. #indiedev #GameDev
October 27, 2024 at 3:56 PM
#MechShuffle Release, Day 1 Results: lower sales and more wishlists than expected. People are interested in the game, but the price is too high? What are your thoughts #indiegamedev and #GameDev?
October 26, 2024 at 4:22 PM
Game is releasing from #earlyaccess in... 12 hours! Also, there will be a 20% off sale lasting for 1 week starting at the same time! Can't believe #MechShuffle is finally ready for release. #GameDev
October 25, 2024 at 4:15 AM
Mech Shuffle Steam Demo is approved for release! I'll hit the RELEASE button at midnight tonight (that's in about 12 hours). Now to finish the 2.0 full release patch in time for Oct 25th.
October 10, 2024 at 9:28 PM
Mech Shuffle Demo coming soon to STEAM! Planned release is Oct 11, not sure why it's listed as Oct 9th... #indiegames #gamedev
October 8, 2024 at 6:56 PM
Working on a free Demo for our indie game Mech Shuffle! Mech Shuffle is releasing from early access on Oct 25th.
September 21, 2024 at 8:47 PM
Hey game devs and indie game devs! Are these numbers are normal? 8% seems high to me, what do you think?
July 18, 2024 at 5:12 PM
Been working on the new Audio system for my indie game: Drop Command. Finally got everything sorted: music, sfx, computer voice. Getting it all working for large battles was a pain! As usual, some unity bugs messed me up for almost 2 weeks. Now I can get to work on making the trailer!
July 10, 2024 at 8:31 PM
We hit 500 wishlists today! Nice =) Drop Command slowly gaining traction. Squint and ignore the 40 deletions XD #indiegame #indiegamedev #gamedev
June 29, 2024 at 3:55 AM
Just a quick size comparison of the Mantis Assault Mech vs the Zorilla Light Mech in my Mech combat game. Someday bluesky will allow glorious gamedev GIF uploads...
June 12, 2024 at 5:07 PM