Ravenmore
ravenmore.pl
Ravenmore
@ravenmore.pl
Artist, bedroom programmer. Cat person.

Currently crafting pixels for #RealmsOfAncardia, an epic #roguelike adventure spanning (and simulating!) entire continents.
Here's a vid. This is with ctrl+mousewheel. The zoom out looks great! But something happens with any zoom-in level past 1x

I reminded @brannalbin.bsky.social that you have a fresh NotEye version ready =) Hopefully he'll be in touch soon, currently very busy I think.
January 13, 2026 at 8:26 AM
Merry Christmas #gamedev #indiedev and #roguelike #rpg crowd :) Hope you're all doing well and cozying up for the Season :)

Have a wonderful, restful festive season and I wish you all the best in 2026! See you next year :)
December 22, 2025 at 6:08 PM
Ah, a little ghost form test. @brannalbin.bsky.social 's #ADOM #roguelikes ' Earth Temple recerated with #RealmsOfAncardia tiles and colors. (With minor modifications and new tiles).

Interesting to see how small the levels were becauase of the 1 console screen limit. #gamedev #indiedev #gameart
December 15, 2025 at 11:20 AM
December 8, 2025 at 8:07 AM
Hello, hope you're all doing well :)

Here's a look at the "Fire Temple" assets and color scheme for @brannalbin.bsky.social 's #RealmsOfAncardia

#gamedev #indiedev #gameart #pixelart

24x24px, single color multiplied on each asset. 64 color palette. (using about 8-12 here). 2-8 frame anims.
December 2, 2025 at 12:00 PM
Testing tiles for @brannalbin.bsky.social 's #RealmsOfAncardia

#roguelike #gamedev #indiedev
Tile ideas include visible equipment & cool fire=)

Unity prototype grew a bit more than just tile solution testing. Now it has level transitions, some tiles actually working. Cool little side hobby ;)
November 24, 2025 at 12:43 PM
Cute little tileset I must admit. Coming along nicely.

Idea is to have weapons on the sprite change depending on what you're holding. Currently there are 20+ weapon types, and they all have their "hold in hand" miniature versions.

#RealmsOfAncardia by @brannalbin.bsky.social
November 11, 2025 at 6:31 PM
Conjuring dungeon tiles for @brannalbin.bsky.social 's #RealmsOfAncardia

Definitely want more movement for the monsters, it's a good start.
Good thing is that there's no purely visual tile logic, to keep it simple

Also this time I'm not falling for the GIF trap ;) MP4 power!
#gamedev #indiedev
November 5, 2025 at 6:37 PM
Entering towns in @brannalbin.bsky.social 's #roguelike #rpg #RealmsOfAncardia

The gleam is way overboard, maybe we'll skip that ;)

I've written the description myself, I'm not sure if that's what they'll look like in the full game.

Different guards depending on the ruling body (literally! :D)
September 29, 2025 at 10:40 AM
September 16, 2025 at 5:22 PM
Hello all, hope you're doing well =) All good here!

I've been sitting on this since last week, almost forgot to post.
Character portrait creation concept for @brannalbin.bsky.social 's #RealmsOfAncardia

It may not end up looking that way, but it's a sweet idea anyway ;) #roguelike #rpg #pixelart
September 16, 2025 at 7:42 AM