Currently crafting pixels for #RealmsOfAncardia, an epic #roguelike adventure spanning (and simulating!) entire continents.
I reminded @brannalbin.bsky.social that you have a fresh NotEye version ready =) Hopefully he'll be in touch soon, currently very busy I think.
I reminded @brannalbin.bsky.social that you have a fresh NotEye version ready =) Hopefully he'll be in touch soon, currently very busy I think.
Have a wonderful, restful festive season and I wish you all the best in 2026! See you next year :)
Have a wonderful, restful festive season and I wish you all the best in 2026! See you next year :)
Interesting to see how small the levels were becauase of the 1 console screen limit. #gamedev #indiedev #gameart
Interesting to see how small the levels were becauase of the 1 console screen limit. #gamedev #indiedev #gameart
Here's a look at the "Fire Temple" assets and color scheme for @brannalbin.bsky.social 's #RealmsOfAncardia
#gamedev #indiedev #gameart #pixelart
24x24px, single color multiplied on each asset. 64 color palette. (using about 8-12 here). 2-8 frame anims.
Here's a look at the "Fire Temple" assets and color scheme for @brannalbin.bsky.social 's #RealmsOfAncardia
#gamedev #indiedev #gameart #pixelart
24x24px, single color multiplied on each asset. 64 color palette. (using about 8-12 here). 2-8 frame anims.
#roguelike #gamedev #indiedev
Tile ideas include visible equipment & cool fire=)
Unity prototype grew a bit more than just tile solution testing. Now it has level transitions, some tiles actually working. Cool little side hobby ;)
#roguelike #gamedev #indiedev
Tile ideas include visible equipment & cool fire=)
Unity prototype grew a bit more than just tile solution testing. Now it has level transitions, some tiles actually working. Cool little side hobby ;)
Idea is to have weapons on the sprite change depending on what you're holding. Currently there are 20+ weapon types, and they all have their "hold in hand" miniature versions.
#RealmsOfAncardia by @brannalbin.bsky.social
Idea is to have weapons on the sprite change depending on what you're holding. Currently there are 20+ weapon types, and they all have their "hold in hand" miniature versions.
#RealmsOfAncardia by @brannalbin.bsky.social
Definitely want more movement for the monsters, it's a good start.
Good thing is that there's no purely visual tile logic, to keep it simple
Also this time I'm not falling for the GIF trap ;) MP4 power!
#gamedev #indiedev
Definitely want more movement for the monsters, it's a good start.
Good thing is that there's no purely visual tile logic, to keep it simple
Also this time I'm not falling for the GIF trap ;) MP4 power!
#gamedev #indiedev
The gleam is way overboard, maybe we'll skip that ;)
I've written the description myself, I'm not sure if that's what they'll look like in the full game.
Different guards depending on the ruling body (literally! :D)
The gleam is way overboard, maybe we'll skip that ;)
I've written the description myself, I'm not sure if that's what they'll look like in the full game.
Different guards depending on the ruling body (literally! :D)
#gamedev #indiedev #gameart #roguelike #rpg
#gamedev #indiedev #gameart #roguelike #rpg
I've been sitting on this since last week, almost forgot to post.
Character portrait creation concept for @brannalbin.bsky.social 's #RealmsOfAncardia
It may not end up looking that way, but it's a sweet idea anyway ;) #roguelike #rpg #pixelart
I've been sitting on this since last week, almost forgot to post.
Character portrait creation concept for @brannalbin.bsky.social 's #RealmsOfAncardia
It may not end up looking that way, but it's a sweet idea anyway ;) #roguelike #rpg #pixelart