Currently crafting pixels for #RealmsOfAncardia, an epic #roguelike adventure spanning (and simulating!) entire continents.
ravenmore.itch.io/strategy-gam...
They're now *free*.
Didn't get much traction in asset stores, the 10$ price tag also didn't make me feel great.
With that in mind, I'd rather they be useful and bring joy rather than gather dust.
#gamedev #indiedev #gameart #assets
Working on @brannalbin.bsky.social 's #ADOM for a bit, and just curious:
This grid appears on zoom levels other than x1. I'm not sure where it's coming from (NotEye grid setting is off) is there a way to avoid it?
Working on @brannalbin.bsky.social 's #ADOM for a bit, and just curious:
This grid appears on zoom levels other than x1. I'm not sure where it's coming from (NotEye grid setting is off) is there a way to avoid it?
ravenmoreart.gumroad.com/l/occult?lay...
Bit over 130 images, mildly useful when doing texture work, especially if you add a bit of grunge / weathering.
Price/content ratio is excellent. To infinity and beyond.
#gamedev #indiedev #gameart #gameassets
ravenmoreart.gumroad.com/l/occult?lay...
Bit over 130 images, mildly useful when doing texture work, especially if you add a bit of grunge / weathering.
Price/content ratio is excellent. To infinity and beyond.
#gamedev #indiedev #gameart #gameassets
Should I release for free? I have no idea if anyone would ever pay for these, seems like a niche use case.
#gamedev #indiedev #gameart #photoshop #design #businessgenius
Should I release for free? I have no idea if anyone would ever pay for these, seems like a niche use case.
#gamedev #indiedev #gameart #photoshop #design #businessgenius
Have a wonderful, restful festive season and I wish you all the best in 2026! See you next year :)
Have a wonderful, restful festive season and I wish you all the best in 2026! See you next year :)
Interesting to see how small the levels were becauase of the 1 console screen limit. #gamedev #indiedev #gameart
Interesting to see how small the levels were becauase of the 1 console screen limit. #gamedev #indiedev #gameart
Here's a look at the "Fire Temple" assets and color scheme for @brannalbin.bsky.social 's #RealmsOfAncardia
#gamedev #indiedev #gameart #pixelart
24x24px, single color multiplied on each asset. 64 color palette. (using about 8-12 here). 2-8 frame anims.
Here's a look at the "Fire Temple" assets and color scheme for @brannalbin.bsky.social 's #RealmsOfAncardia
#gamedev #indiedev #gameart #pixelart
24x24px, single color multiplied on each asset. 64 color palette. (using about 8-12 here). 2-8 frame anims.
#roguelike #gamedev #indiedev
Tile ideas include visible equipment & cool fire=)
Unity prototype grew a bit more than just tile solution testing. Now it has level transitions, some tiles actually working. Cool little side hobby ;)
#roguelike #gamedev #indiedev
Tile ideas include visible equipment & cool fire=)
Unity prototype grew a bit more than just tile solution testing. Now it has level transitions, some tiles actually working. Cool little side hobby ;)
Idea is to have weapons on the sprite change depending on what you're holding. Currently there are 20+ weapon types, and they all have their "hold in hand" miniature versions.
#RealmsOfAncardia by @brannalbin.bsky.social
Idea is to have weapons on the sprite change depending on what you're holding. Currently there are 20+ weapon types, and they all have their "hold in hand" miniature versions.
#RealmsOfAncardia by @brannalbin.bsky.social
Definitely want more movement for the monsters, it's a good start.
Good thing is that there's no purely visual tile logic, to keep it simple
Also this time I'm not falling for the GIF trap ;) MP4 power!
#gamedev #indiedev
Definitely want more movement for the monsters, it's a good start.
Good thing is that there's no purely visual tile logic, to keep it simple
Also this time I'm not falling for the GIF trap ;) MP4 power!
#gamedev #indiedev
The 3rd row is what makes it in-game. They're not the best looking, but they fit the theme better.
Last row are mini-icons that will be added to the font spritesheet
#gamedev #indiedev #gameart #roguelike #rpg
The 3rd row is what makes it in-game. They're not the best looking, but they fit the theme better.
Last row are mini-icons that will be added to the font spritesheet
#gamedev #indiedev #gameart #roguelike #rpg
Doing some more portraits for #RealmsOfAncardia #roguelike #rpg Mostly exporting. Bit of UI work after that.
There's a certain elegance to 1bit art that I'm starting to appreciate.
Doing some more portraits for #RealmsOfAncardia #roguelike #rpg Mostly exporting. Bit of UI work after that.
There's a certain elegance to 1bit art that I'm starting to appreciate.
The gleam is way overboard, maybe we'll skip that ;)
I've written the description myself, I'm not sure if that's what they'll look like in the full game.
Different guards depending on the ruling body (literally! :D)
The gleam is way overboard, maybe we'll skip that ;)
I've written the description myself, I'm not sure if that's what they'll look like in the full game.
Different guards depending on the ruling body (literally! :D)
#gameart #sketchbook #art #digitalart #gameart
#gameart #sketchbook #art #digitalart #gameart
#gamedev #indiedev #gameart #roguelike #rpg
#gamedev #indiedev #gameart #roguelike #rpg
I've been sitting on this since last week, almost forgot to post.
Character portrait creation concept for @brannalbin.bsky.social 's #RealmsOfAncardia
It may not end up looking that way, but it's a sweet idea anyway ;) #roguelike #rpg #pixelart
I've been sitting on this since last week, almost forgot to post.
Character portrait creation concept for @brannalbin.bsky.social 's #RealmsOfAncardia
It may not end up looking that way, but it's a sweet idea anyway ;) #roguelike #rpg #pixelart
Posting will slow down a little with these updates as we currently work on many internal things that are not that exciting to report. Stay tuned nonetheless.
#roguelike #programming
Posting will slow down a little with these updates as we currently work on many internal things that are not that exciting to report. Stay tuned nonetheless.
#roguelike #programming
In the weeds today, composing UI, breaking it down into tasks.
@brannalbin.bsky.social 's #RealmsOfAncardia progressing nice and consistent.
#gamedev #inidedev #gameart #roguelike #rpg
In the weeds today, composing UI, breaking it down into tasks.
@brannalbin.bsky.social 's #RealmsOfAncardia progressing nice and consistent.
#gamedev #inidedev #gameart #roguelike #rpg
Quick example of @brannalbin.bsky.social 's #RealmsOfAncardia character portrait system in all it's glory, including the usual (and unusual) #rpg #roguelike cast of races
Yes, colors are editable.
#gamedev #indiedev #gameart #pixelart
Quick example of @brannalbin.bsky.social 's #RealmsOfAncardia character portrait system in all it's glory, including the usual (and unusual) #rpg #roguelike cast of races
Yes, colors are editable.
#gamedev #indiedev #gameart #pixelart
Here's a prototype portrait creator for @brannalbin.bsky.social 's #RealmsOfAncardia
Very oldschool UI :) It's on itch...but unlisted...is anyone even interested in trying it?
#roguelike #rpg #gamedev #indiedev #pixelart
Have a great weekend everyone!
Here's a prototype portrait creator for @brannalbin.bsky.social 's #RealmsOfAncardia
Very oldschool UI :) It's on itch...but unlisted...is anyone even interested in trying it?
#roguelike #rpg #gamedev #indiedev #pixelart
Have a great weekend everyone!
Was moving house last week so pardon the lack of usual updates.
This week in #RealmsOfAncardia from @brannalbin.bsky.social : UI and Character generation. And portraits =)
Yes, with color and hair/beard styles eventually!
#roguelike #rpg #gamedev #pixelart
Was moving house last week so pardon the lack of usual updates.
This week in #RealmsOfAncardia from @brannalbin.bsky.social : UI and Character generation. And portraits =)
Yes, with color and hair/beard styles eventually!
#roguelike #rpg #gamedev #pixelart
*Jupiter Hell Classic* packs procedural levels, explosive weapons, and brutal tactical combat.
Early Access starts NOW!
store.steampowered.com/app/3126530/...
*Jupiter Hell Classic* packs procedural levels, explosive weapons, and brutal tactical combat.
Early Access starts NOW!
store.steampowered.com/app/3126530/...
Tweaking colors a bit, aiming for a darker atmosphere and making sure the interesting parts are clearly legible.
After that, more UI pixels, as required.
#gamedev #indiedev #gameart #realmsofancardia #roguelike #rpg
Tweaking colors a bit, aiming for a darker atmosphere and making sure the interesting parts are clearly legible.
After that, more UI pixels, as required.
#gamedev #indiedev #gameart #realmsofancardia #roguelike #rpg