This time, #Redungeon. Ported from 10 y.o. custom Monogame engine, the whole game is one GameObject. And yet:
• deep runtime inspection & in-game vis
• Roslyn-powered dependency/flow map
• signal monitoring and logic tracing
More 🧵👇
#gamedev • #Unity • #gametools
This time, #Redungeon. Ported from 10 y.o. custom Monogame engine, the whole game is one GameObject. And yet:
• deep runtime inspection & in-game vis
• Roslyn-powered dependency/flow map
• signal monitoring and logic tracing
More 🧵👇
#gamedev • #Unity • #gametools
#boardgames
#boardgames
Thread with all my suggestions below 🧵👇🏼.
Like a proposal? Do a 👍🏼 on its GitHub page.
#godot #godotengine #gamedev
Thread with all my suggestions below 🧵👇🏼.
Like a proposal? Do a 👍🏼 on its GitHub page.
#godot #godotengine #gamedev
I'll check back in a few months, like I always do.
I'll check back in a few months, like I always do.