Robin Levy
roblevy101.bsky.social
Robin Levy
@roblevy101.bsky.social
Creative for hire since late 1987 who never specialised. Co-creator of Armalyte, Ruff n Tumble & more; 3d & pixel art, music, & game design. Current dev: Armalyte Ultra. I also paint. Same username elsewhere.
That sounds like Clive Barker’s “In the Hills, the Cities” with art by John Bolton (from the Books of Blood)
November 12, 2025 at 8:05 AM
Ah, that takes me back to browsing the Lucasfilm “Paris” asset repository for models and textures to be used in the Republic Squadron TV game I was working on.
Actually blissful…. So much cool stuff!
November 7, 2025 at 6:43 PM
Watched that, whole family was looking forwards to it as my elder sister saw on the big screen and was a big fan. Her husband, who hated Star Wars, seriously rated it. Both went on about it at length.
It didn’t disappoint and from an art POV was mind blowing, not just Giger, the whole aesthetic.
October 31, 2025 at 11:42 AM
Agreed, and the Human Centipede analogy… wow
October 7, 2025 at 6:07 AM
Double Diamond Beer reference surely
October 4, 2025 at 8:57 PM
Chased by Vulture droids in the 4th image?
September 22, 2025 at 3:58 PM
*seeeeems* ok. Dan has optimised pretty much the entire game but a lot of additional features and gameplay layers have been added. Performance-wise I reckon we are still ahead of vanilla Armalyte. Play-wise it’s light years beyond. Big push on content now.
September 19, 2025 at 8:33 PM
Heh, I went through a phase of testing Armalyte:Ultra @60… quite the buzz.
(Ultra will hopefully be finished next year)
September 19, 2025 at 7:57 PM
Also, have you enquired at local printing places?
September 18, 2025 at 10:50 AM
It’s a science that’s for sure- had to read up on established practices. Lighting should be gentle to avoid glare/reflection. Two white lights off to each side, careful with shadows/illumination from windows. I’m having a studio converted so will have a dedicated station for just this.
September 18, 2025 at 10:49 AM
BW art: A4 in 2 halves. Carefully keep edges straight. Small overlap helps joining in Photoshop or equivalent.
Painting: photo with good camera with decent sensor. Macro or zoom lens helps with distortion. Mount art vertically, camera on tripod. Carefully light. Long exp. if necessary. Narrow app.
September 18, 2025 at 9:49 AM
Strong design. Like it!
September 8, 2025 at 10:14 AM
Might I make a suggestion from experience? Reduce the pause on movement depending on height fallen. Zero pause when running down stairs. Though obv. it depends on the feel you want, this would utterly break something like Prince of Persia.
September 4, 2025 at 9:13 AM
That’s fine, enough people liked it to make the months of crunch and the feeling we were screwed by Newsfield worthwhile.
Be interesting to see what you think of Armalyte:Ultra whenever it gets finished. Rebuilt practically from the ground up & leans away from punishing 80s coin-op gameplay.
August 21, 2025 at 8:51 PM
Oh, THAT’S cool. Loved the first but only the first.
August 20, 2025 at 9:53 AM
Thanks for the kinds words on MOH:Infiltrator.
Difficult game to pull together as our parent company went into liquidation halfway through. Also featured other weapon kits (influenced by battlefield1942), vehicles, 2P deathmatch, & an Op Wolf style subgame. It was a bit unfinessed overall, but fun.
August 20, 2025 at 8:35 AM
Had nothing to do with me or Jason (the RnT devs).
I tried Rad Rogers a while back and it played nothing like RnT so they pretty much just ripped off the main character
August 4, 2025 at 5:55 PM
Commodore is all of us. And no one.
August 2, 2025 at 2:38 PM
JarJar-Rip-Ya-Spine-Out-Binks.
Sure is one ugly motherf****r
August 1, 2025 at 1:43 PM
…and 14.1’’ girth
July 30, 2025 at 12:09 PM
It’s been a while since I’ve seen it so might be wrong:
The Adama Maneuverer gets all the celebration but Galactica getting beat down and the Pegasus arriving to save the day and eventually destroyed is, for me, the high point of the episode.
Now that’s a germ of an idea for a thread… hmmm
July 29, 2025 at 7:18 AM
Hung out with him back in 93/94 when I was working out Renegade/Bitmap’s Wapping office- He got in contact via FB a while back. Had a stroke years ago… heartbreaking state of affairs.
He may appreciate some retro attention.
July 23, 2025 at 9:53 PM