Sam Swain
banner
sam.apparance.uk
Sam Swain
@sam.apparance.uk
A child of the procedural generation. Long-time tools coder off of
the games industry. Worked on Fable, NMS, Gloomhaven. Building crazy proc-gen technology: www.apparance.uk 👈 Try Unreal & Unity plugin for free!

he/him ▪ forever 42 ▪ surrey, uk ▪ no AI
Amazing product fake example imagery for a to-do list notelet product I was browsing. I wonder where the phrase "it is suspected that the Milky Way is falling" came from here? Weird.
¯\_(ツ)_/¯
January 5, 2026 at 6:36 PM
Faked catenary loops randomly scattered across the ceilings.
* Extruded geometry generation
* Fake catenary curve using Bezier
* Adjustable hanging cable loop
* Runs of loops
* Ceiling setup and placement logic
* Many space noodle decorations!
December 18, 2025 at 2:48 PM
No stream tomorrow I'm afraid. Off to the big smoke for the day. An opportunity to catch up on progress so far perhaps? :)
December 10, 2025 at 8:37 PM
"Quornish Pasty" was right there folks 🤦‍♂️
December 6, 2025 at 12:10 PM
When they want it to show 'Next Day Delivery Available' but don't really want to actually have to send it to you next day. 🤦
December 4, 2025 at 7:12 PM
Last week's stream. Building resizable railings from various available kit pieces. A kind-of "best fit" logic used.
December 4, 2025 at 11:21 AM
Just jumpscared myself after reading the answer to a Unreal coding question I needed by looking at who posted it seven years ago! Thanks past me. 😆
December 3, 2025 at 8:00 PM
Todays stream was quite a long one, but got a lot more variety, assets, and design logic into the storage fill procedures.
November 20, 2025 at 4:27 PM
Streaming again in 30 minutes! www.twitch.tv/ga5p0d3
November 20, 2025 at 11:31 AM
Crate Work Everyone!
A productive stream today, adding more variety and control to the crates in our space-station storage rooms!
November 13, 2025 at 2:23 PM
Streaming at 12 GMT! Come witness some more sci-fi crate action!
www.twitch.tv/ga5p0d3
November 13, 2025 at 11:12 AM
November 6, 2025 at 5:35 PM
Room height support in action!
November 5, 2025 at 1:22 PM
Whoops, forgot to stream today. Oh dear, well, a lot going on at the moment in my life. Ho-hum. I did finally get round to uploading last weeks stream though! Look, connected rooms!
October 23, 2025 at 4:43 PM
Streaming again in an hour! Join me to see if I can get rooms joining up properly this time! :D
www.twitch.tv/ga5p0d3
October 16, 2025 at 11:09 AM
Hmm, yes, some of the obvious shortcuts aren't suitable.
October 7, 2025 at 1:18 PM
Got sent on this absolute fever-dream of a diversion on my way back from Epsom last night (ongoing overnight M25 junction works). I just followed the diversion signs assuming they would be the best way round. Took about half an hour extra. 😭
October 7, 2025 at 1:10 PM
Pretty Aces!
October 2, 2025 at 2:18 PM
The background too!
October 2, 2025 at 2:15 PM
Such a vibe. I have to repost you this pic I took in Cornwall a couple of years back :D
September 24, 2025 at 8:50 AM
The movie "Hackers" is 30 years old. Had to have a watch to celebrate. Superb soundtrack too. Also accompanied with my original copy of The Pink Shirt Book. 😁
September 19, 2025 at 9:31 PM
Lock-On premium games journal by @lostincult.co.uk. Look at this beauties! They get chonkier as they go. All six back issues, pre-ordered last year, and arrived a week ago, ON MY BIRTHDAY! Some serious fire-side reading for this winter 😍
www.lostincult.co.uk/001-1
September 14, 2025 at 2:27 PM
We now have wall logic improvements and parametric doorways! Longer stream today (1.5h) so even more of me going 'hmmmm' and pondering #ProcGen logic design.

Re-watch: youtu.be/u-ngMrRwHp0?...
Subscribe: www.twitch.tv/ga5p0d3
September 11, 2025 at 7:32 PM
Streaming again tomorrow at 1pm BST (12 GMT). Going to start to look at doors and wall openings so we can connect rooms.
Join in/subscribe here: www.twitch.tv/ga5p0d3
#ProcGen #GameDev #UnrealEngine #Apparance
September 10, 2025 at 1:36 PM
Great stream today, noodling with floor pattern generation. A few friendly faces in the chat, with some thought provoking questions. We touched on the "randomness vs richness" aspect of procedural generation. Subscribe/video links in replies. #ProcGen #UnrealEngine #GameDev #Apparance
September 4, 2025 at 6:55 PM