Sam Swain
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sam.apparance.uk
Sam Swain
@sam.apparance.uk
A child of the procedural generation. Long-time tools coder off of
the games industry. Worked on Fable, NMS, Gloomhaven. Building crazy proc-gen technology: www.apparance.uk 👈 Try Unreal & Unity plugin for free!

he/him ▪ forever 42 ▪ surrey, uk ▪ no AI
Faked catenary loops randomly scattered across the ceilings.
* Extruded geometry generation
* Fake catenary curve using Bezier
* Adjustable hanging cable loop
* Runs of loops
* Ceiling setup and placement logic
* Many space noodle decorations!
December 18, 2025 at 2:48 PM
No stream tomorrow I'm afraid. Off to the big smoke for the day. An opportunity to catch up on progress so far perhaps? :)
December 10, 2025 at 8:37 PM
Last week's stream. Building resizable railings from various available kit pieces. A kind-of "best fit" logic used.
December 4, 2025 at 11:21 AM
Todays stream was quite a long one, but got a lot more variety, assets, and design logic into the storage fill procedures.
November 20, 2025 at 4:27 PM
Streaming again in 30 minutes! www.twitch.tv/ga5p0d3
November 20, 2025 at 11:31 AM
Crate Work Everyone!
A productive stream today, adding more variety and control to the crates in our space-station storage rooms!
November 13, 2025 at 2:23 PM
November 6, 2025 at 5:35 PM
Room height support in action!
November 5, 2025 at 1:22 PM
Whoops, forgot to stream today. Oh dear, well, a lot going on at the moment in my life. Ho-hum. I did finally get round to uploading last weeks stream though! Look, connected rooms!
October 23, 2025 at 4:43 PM
We now have wall logic improvements and parametric doorways! Longer stream today (1.5h) so even more of me going 'hmmmm' and pondering #ProcGen logic design.

Re-watch: youtu.be/u-ngMrRwHp0?...
Subscribe: www.twitch.tv/ga5p0d3
September 11, 2025 at 7:32 PM
Streaming again tomorrow at 1pm BST (12 GMT). Going to start to look at doors and wall openings so we can connect rooms.
Join in/subscribe here: www.twitch.tv/ga5p0d3
#ProcGen #GameDev #UnrealEngine #Apparance
September 10, 2025 at 1:36 PM
Great stream today, noodling with floor pattern generation. A few friendly faces in the chat, with some thought provoking questions. We touched on the "randomness vs richness" aspect of procedural generation. Subscribe/video links in replies. #ProcGen #UnrealEngine #GameDev #Apparance
September 4, 2025 at 6:55 PM