Sam Swain
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sam.apparance.uk
Sam Swain
@sam.apparance.uk
A child of the procedural generation. Long-time tools coder off of
the games industry. Worked on Fable, NMS, Gloomhaven. Building crazy proc-gen technology: www.apparance.uk 👈 Try Unreal & Unity plugin for free!

he/him ▪ forever 42 ▪ surrey, uk ▪ no AI
Reposted by Sam Swain
the Doom team had a Good John and a Good Carmack, and neither one of them was John Carmack
January 8, 2026 at 5:10 PM
Reposted by Sam Swain
Wish I could internalize this
October 30, 2025 at 1:34 PM
The only reference I can find is an Asian video short showing a waterfall above the cloud viewed from street level.
January 5, 2026 at 6:36 PM
Been meaning to grab this for aaaaages.
It is done.
... now, just need to find some time to play it :D
December 30, 2025 at 10:57 AM
Something in the 'chaos' ballpark? I mean technically they are programs too, just incredibly chaotic and super subject to changes in their inputs/training.
December 30, 2025 at 9:38 AM
Faked catenary loops randomly scattered across the ceilings.
* Extruded geometry generation
* Fake catenary curve using Bezier
* Adjustable hanging cable loop
* Runs of loops
* Ceiling setup and placement logic
* Many space noodle decorations!
December 18, 2025 at 2:48 PM
Yay, on air! Go go go!
December 18, 2025 at 12:15 PM
Oops, networking issues, please bear with me...
December 18, 2025 at 12:08 PM
Reposted by Sam Swain
Curtains for Zoosha??
December 15, 2025 at 10:36 PM