Satellite Moss 🍉
satellitemoss.bsky.social
Satellite Moss 🍉
@satellitemoss.bsky.social
Developer + technical artist
Reposted by Satellite Moss 🍉
Tile editor go brrrrrrrrrrr

IDK fam this never really gets old and the fact it's all hand pixelled and hand coded reminds me why I love this stuff
November 8, 2025 at 1:47 AM
I have to feel it out a little, there's something about it visually that doesn't quite work for me and maybe it's missing final assets and other polish
October 30, 2025 at 9:42 PM
Initial work in separating dungeon layers to isolate them from the rest of map #godot
October 29, 2025 at 5:02 PM
I wonder how much to lean into fantasy vs realistic with color choices. It would be interesting too, to think about colors predominantly based on regions (what plant and mineral dyes are around a region) and class (the abundance or rarity of a certain dye).
September 16, 2025 at 10:36 PM
haven't done this myself but I think simple script would use mesh data tool, store the materials of both surfaces, and use set_material to swap then
September 12, 2025 at 8:43 PM