Satellite Moss 🍉
satellitemoss.bsky.social
Satellite Moss 🍉
@satellitemoss.bsky.social
Developer + technical artist
Pinned
More finetuning of pathfinding, nav link generation across gaps, nav agent avoidance. Learned if the player mask can collide with enemies, and you add a slightly smaller nav obstacle to the player you can add some nice friction to pushing through enemies instead of being strictly held back #godot
Reposted by Satellite Moss 🍉
HELLO the "israeli" government is passing a bill that allows them to execute "terrorists" in prison.

they see EVERY PALESTINIAN or brown person as a "terrorist"

they are going to round people up, put them in camps and kill them.

we need to be louder about this.
November 11, 2025 at 12:21 PM
Reposted by Satellite Moss 🍉
Good Morning, I announce that I release the alpha of Hectic Toys on Itch io!

Go check out and let me know what do you think of It!

hairic.itch.io/hectic-toys

#godot #godotengine #gamedev #indiegame
November 10, 2025 at 7:02 AM
Reposted by Satellite Moss 🍉
Hey! Thinking about making a little free claw machine game with pixel art from different artists (16x16 or 8x8). Just checking if you'd be interested in contributing? Everyone gets credited, just a fun side project. No pressure! #pixelart
November 7, 2025 at 2:44 PM
Reposted by Satellite Moss 🍉
Tile editor go brrrrrrrrrrr

IDK fam this never really gets old and the fact it's all hand pixelled and hand coded reminds me why I love this stuff
November 8, 2025 at 1:47 AM
Not sure if I'll keep this
October 30, 2025 at 7:27 PM
Added working elevators, roofs and turning off occluding dungeon layers. Really love the way the camera frames each map cell. Thinking about how to handle occluding southern walls, whether to pivot the camera overhead, stencil, or remove them when the character is inside a building #godot
October 30, 2025 at 2:37 PM
Some camera work, that is an average of all neighboring map cells based on player position in the current map cell #godot
October 29, 2025 at 5:02 PM
Reposted by Satellite Moss 🍉
[WIP] Gobot 2D rig

Some stuff made in the last stream :)

#godotengine #twitch #inkscape
October 27, 2025 at 11:44 AM
Visualizing map traversal #godot #gamedev #procgen
October 27, 2025 at 6:28 PM
Reposted by Satellite Moss 🍉
The second level of Light Descends is live!

Play it for free on barquero.itch.io/light-descends.

I need your feedback!

#gamedev #indiedev #indiegame #madewithgodot
October 26, 2025 at 9:21 AM
Reposted by Satellite Moss 🍉
Backed by the Heritage Foundation and Big Tech, KOSA will force everyone to upload their ID to access the internet. In an age when Palantir has direct ties to ICE, where technofascists are in power and want to eliminate and censor everything, we CANNOT allow KOSA to pass.

It NEEDS mass pushback.
🚨‼️As of yesterday KOSA is at 64 cosponsors with @vanhollen.senate.gov + @kim.senate.gov - who claim to support LGTBQ+ rights but are clearly okay with supporting legislation that’ll censor us off the internet- newly signed on.

You know what to do: www.stopkosa.com
October 25, 2025 at 7:50 PM
Working on some zelda styled world generation #godot
October 23, 2025 at 6:30 PM
Reposted by Satellite Moss 🍉
white house has joined bluesky
click here to block all official us government accounts instantly

bsky.app/profile/did:...
October 17, 2025 at 10:08 PM
Reposted by Satellite Moss 🍉
The demo for The Ballad of Bellum is releasing in under 24 hours!! 🥳🎉

youtu.be/2oPTcJ9c2ns

#Gamedev #Indiedev #Game #Indiegame #Steam #Demo
The Ballad of Bellum: DEMO TIME!!!
YouTube video by The Ballad of Bellum - Demo October 17
youtu.be
October 16, 2025 at 3:03 AM
Reposted by Satellite Moss 🍉
Hey Bluesky! I figured it would be a good time to show off the game I've been working on for a little while.

Introducing TaleKeep, a peasant-hopping castle simulation RPG set in a storybook medieval world.
October 3, 2025 at 10:04 PM
Reposted by Satellite Moss 🍉
If you would like to support the development of Crystal Story: Crystology, please consider picking up Dawn of Dusk on Steam. It's currently 50% off for the Autumn Sale! :D

store.steampowered.com/app/1746590/...
Save 50% on Crystal Story: Dawn of Dusk on Steam
Crystal Story: Dawn of Dusk is the first episodic entry in the Crystal Story epic, and features charming retro-style graphics, with fast-paced action and turn-based battles, inspired by 16-bit classic...
store.steampowered.com
September 29, 2025 at 8:04 PM
Part randomization, not a huge amount of parts to work with yet. I'm thinking each part will be weighted by a certain set of character affinities and traits: alignment, class, race, and acquired quirks. #godot
September 17, 2025 at 4:54 PM
Reposted by Satellite Moss 🍉
#solodev
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine

After a lot of work and reworking of the old playtest demo, I've finally completed a second playtest demo for my game.

If you see this post, I hope you take the time to check it out.
chrissmithgamedev.itch.io/tales-in-the...
Tales in the Undergrowth: Wooden Colossus [DEMO] by Chris Smith
Demo for a Top Down game that has platforming elements, focused on carrying and throwing objects.
chrissmithgamedev.itch.io
September 3, 2025 at 6:31 PM
Working out some random recoloring based on possible moral alignment #godot #gamedev #indiegames #solodev
September 16, 2025 at 6:31 PM
Reposted by Satellite Moss 🍉
#GodotEngine 4.5 has finally arrived! 🎉

With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!

godotengine.org/releases/4.5/
Godot 4.5, making dreams accessible – Godot Engine
From mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game — we are ...
godotengine.org
September 15, 2025 at 8:30 PM
beards #godot
September 15, 2025 at 4:49 PM
✏️ #godot
September 10, 2025 at 5:52 PM
Wanted to try another shader pass this time inspired by FFT cutscenes, in anticipation of it's new release later this month. Would love to see that game get the full treatment someday #godot #fft #gamedev
September 8, 2025 at 7:40 PM
kinda wish i got the hype of silksong but hk never clicked
September 6, 2025 at 12:26 AM
Results of experimenting with different bone setups, seems like most games handle spring bone enabled cloth equipment with a single rig rather than having a separate skeleton per equipment piece attached via bone attachments. Some bones will just exist without use depending on equipment #Godot
September 5, 2025 at 3:58 PM