it's still pretty buggy but it's really cool to me that it's working at all
it's still pretty buggy but it's really cool to me that it's working at all
it automatically activates when your closest approach to the selected object is inside its hill sphere (the area where orbiting it is possible basically)
it automatically activates when your closest approach to the selected object is inside its hill sphere (the area where orbiting it is possible basically)
the box edges look cool
I tried clamping the position to a sphere to see what that would look like too
the box edges look cool
I tried clamping the position to a sphere to see what that would look like too
If you're a bluesky user who hasn't played this game - now is the best time to join the other 99% of people on this website and pick it up.
store.steampowered.com/app/391540/U...
If you're a bluesky user who hasn't played this game - now is the best time to join the other 99% of people on this website and pick it up.
store.steampowered.com/app/391540/U...
I got the terrain LOD working recently, and today I made a water shader
I got the terrain LOD working recently, and today I made a water shader
I needed to use MultiMesh and direct RenderingServer/PhysicsServer access to avoid destroying fps
everything is still placeholders, I'll have to make a bunch of rocks, plants, and ground textures
I needed to use MultiMesh and direct RenderingServer/PhysicsServer access to avoid destroying fps
everything is still placeholders, I'll have to make a bunch of rocks, plants, and ground textures
I saw a meme about a cool S made of cool S's, so I made it into a fractal
I saw a meme about a cool S made of cool S's, so I made it into a fractal
Read more here for how this will affect your experience on Bluesky (in short: it won’t) and why this matters.
bsky.social/about/blog/0...
Read more here for how this will affect your experience on Bluesky (in short: it won’t) and why this matters.
bsky.social/about/blog/0...