Scrimbly Games | Rosie's Rampage
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scrimblygames.bsky.social
Scrimbly Games | Rosie's Rampage
@scrimblygames.bsky.social
Scrimbly Games is a two person development team working on "Rosie's Rampage", a 2.5D momentum based platformer made in Godot.

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Pinned
Um I guess I will #pitchyagame. Here goes!

"Rosie's Rampage". A 2.5D platformer based on keeping momentum. She's an autoworker with no legs who takes on her bosses after they turn the company into a military supply outfit.

Very much a work in progress.

#godot #blender #gamedev #indiedev
Spent the day learning Reaper to replace LMMS. Finding linux VSTs is super difficult!

#gamedev #indiedev #VGM
November 23, 2025 at 12:52 AM
Reposted by Scrimbly Games | Rosie's Rampage
I had to fix a tunneling glitch, where an object's raycast would move past the collision between frames due to it's fast speed.

If any of you have had this problem, look into PhysicsRayQueryParameters3D. Saved my butt.

#gamedev #indiedev #godot

docs.godotengine.org/en/stable/cl...
PhysicsRayQueryParameters3D
Inherits: RefCounted< Object Provides parameters for PhysicsDirectSpaceState3D.intersect_ray(). Description: By changing various properties of this object, such as the ray position, you can conf...
docs.godotengine.org
November 21, 2025 at 4:22 PM
I call it the "Metaphorical Wall". Used for combat arenas in open areas.

#gamedev #indiedev #godot #videogames
November 20, 2025 at 5:05 PM
Got to respect the hustle of N64 devs. Rare literally got Disney to let them make a Diddy Kong Racing pseudo-sequel in the same engine. Mickey's Speedway USA was rad!

#gamedev #n64 #videogames
November 19, 2025 at 9:52 PM
Awwwww yeaaahhhhh!

#gamedev #indiedev #godot #blender
November 19, 2025 at 5:31 AM
Low(ish) poly helicopter for the level's microboss.

#gamedev #indiedev #blender #godot
November 18, 2025 at 7:24 PM
Rant: It feels like everything I'm good at is economically worthless. I feel like my value shouldn't come from my economic output. A desire to learn and grow doesn't pay the bills.

I'm not entirely sure gamedev will pay the bills either :(

#gamedev #indiedev
November 18, 2025 at 6:01 PM
Playing some Black Mesa in preparation for the rumored HL3 reveal. What a phenomenal soundtrack!

Blast Pit #3 my beloved 😍

#videogames #halflife #valve
November 17, 2025 at 7:55 PM
Super low-poly plane for the background sky.

#gamedev #indiedev #godot #blender
November 17, 2025 at 2:57 AM
Making the tank cuter / more cartoony.

#gamedev #indiedev #blender #godot
November 16, 2025 at 12:21 AM
An animatronic Cat for that N64 style post apocalyptic Kart Racer concept.

#gamedev #indiedev #godot #blender
November 13, 2025 at 10:48 PM
So making an n64 style game is much easier than Rosie... About 4 hours of work. The life I have chosen, man. 😅

#gamedev #indiedev #videogame #blender #godot
November 11, 2025 at 3:29 PM
What if Diddy Kong Racing but post apocalyptic? 🤔

#gamedev #indiedev #videogame #blender #godot
November 10, 2025 at 5:55 PM
Making a background dude on lunch break.

#gamedev #indiedev #godot #blender
November 6, 2025 at 4:37 PM
Carol from HR.

Her design does not have hands or feet, she does everything with her cartoon stubs.

#gamedev #indiedev #godot #blender
November 5, 2025 at 8:39 PM
Because Rosie's Rampage is 2.5d, I sometimes have to make a toggable Faux wall for use in cutscenes.

Also, I'm messing with adding geometric detail with Boolean modifiers.

#gamedev #indiedev #godot #blender
November 5, 2025 at 6:17 PM
Untextured Vs. Wireframe. I'm fond of the molding.

#gamedev #indiedev #godot #blender
November 5, 2025 at 12:52 AM
I've been studying the technical art of Nintendo, and decided I really need to be more deliberate with my normal maps.

Video semi related.

#gamedev #indiedev #godot #blender
November 4, 2025 at 12:54 AM
Spring Loaded Energy Coil obstacle.
#gamedev #indiedev #godot
November 2, 2025 at 7:04 PM
Migrating my Nobara Linux build to Linux Mint. I need something more stable.
October 31, 2025 at 5:36 PM
Got my Item Spawner Node working. It lets me select the proper item from the inspector.

Also have a debug path indicator. Might store those points for speedrun ghost data.

Forgive the jank, I need to plug the animations back into the new Rosie movement code.

#gamedev #indiedev #godot
October 30, 2025 at 4:07 PM
Tried the Outer Worlds 2. Yet again, unreal engine's lumen implementation runs poorly and disappoints.

Unreal Engine is starting to feel like a curse for AAA games.

Stop using Lumen, for the love of god.

#unrealengine #gamedev #indiedev
October 30, 2025 at 2:43 AM
I looked at my spaghetti code for Rosie's movement from about a year ago. It was quicker to recode it from scratch than bugfix.

Movement 3.0 baybeeee!

Using resetting markers to determine when her jump should end. Need the jump curve to be more quadratic.

#gamedev #indiedev #godot
October 28, 2025 at 3:10 PM