Scrimbly Games | Rosie's Rampage
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scrimblygames.bsky.social
Scrimbly Games | Rosie's Rampage
@scrimblygames.bsky.social
Scrimbly Games is a two person development team working on "Rosie's Rampage", a 2.5D momentum based platformer made in Godot.

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Update from the other day. As someone who's not really musical, I'm studying chords and octave scaling. I think this is how you do a power chord?

Is chord progression required for something like this?

#VGM #gamedev #indiedev
November 24, 2025 at 6:52 PM
Spent the day learning Reaper to replace LMMS. Finding linux VSTs is super difficult!

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November 23, 2025 at 12:52 AM
I call it the "Metaphorical Wall". Used for combat arenas in open areas.

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November 20, 2025 at 5:05 PM
Awwwww yeaaahhhhh!

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November 19, 2025 at 5:31 AM
So making an n64 style game is much easier than Rosie... About 4 hours of work. The life I have chosen, man. 😅

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November 11, 2025 at 3:29 PM
Oh no! He dropped it!
November 6, 2025 at 4:37 PM
Making a background dude on lunch break.

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November 6, 2025 at 4:37 PM
I've been studying the technical art of Nintendo, and decided I really need to be more deliberate with my normal maps.

Video semi related.

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November 4, 2025 at 12:54 AM
Spring Loaded Energy Coil obstacle.
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November 2, 2025 at 7:04 PM
Got my Item Spawner Node working. It lets me select the proper item from the inspector.

Also have a debug path indicator. Might store those points for speedrun ghost data.

Forgive the jank, I need to plug the animations back into the new Rosie movement code.

#gamedev #indiedev #godot
October 30, 2025 at 4:07 PM
Did some Quadratic math so she curves properly on jumps.
October 28, 2025 at 4:43 PM
I looked at my spaghetti code for Rosie's movement from about a year ago. It was quicker to recode it from scratch than bugfix.

Movement 3.0 baybeeee!

Using resetting markers to determine when her jump should end. Need the jump curve to be more quadratic.

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October 28, 2025 at 3:10 PM
A bit of a headache, but I made a procedural Conveyor Belt to add to our Conveyor Belt tool.

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October 24, 2025 at 3:18 PM
More on my lava animation. Added a delay timer to the bubbles so you can tune each instance

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October 23, 2025 at 7:13 PM
New Lava Shader. Need to make some bubbling particles.

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October 21, 2025 at 2:30 PM