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seacloud9.bsky.social
SeaCloud9
@seacloud9.bsky.social
Happy to simplify and create a beautiful experience that people truly love.

Strategic Problem Solver | Digital Innovation Specialist | Bridging Technology, Media, and Science

WebXR, AI, I create stuff that will make your eyes bleed and your heart yearn.
🚀 m{ai}geXR is here the next evolution of AI-powered XR dev. Build 3D worlds, apps, and interactions just by talking to your AI. If you can describe it, you can cast a spell and create it. #AI #XR #3Ddev #threejs #maigeXR

medium.com/@seacloud9/p...
Part 5: Welcome to m{ai}geXR The Evolution of AI-Powered XR Development 🎉✨
📖 Catch up on the journey from 0–1:
medium.com
December 4, 2025 at 5:42 AM
Reposted by SeaCloud9
Finally, someone got shaders running on the Vegas sphere! Next step: let’s make this happen in mixed reality so everyone can write shaders on a virtual version of the sphere 😃
(credits to @xordev.com for the video)
December 2, 2025 at 11:09 PM
Reposted by SeaCloud9
This has been a great year for the engine, but there are still a lot of things we would love to do.

If each person visiting our website donated €5, we could hire 5 more developers to work on Godot full-time.

👉 fund.godotengine.org
December 2, 2025 at 5:17 PM
Reposted by SeaCloud9
PSA - with Frame Graph, you can easily display your debug textures to help you create the perfectly rendered scene!

playground.babylonjs.com#APOPHP

#3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
December 3, 2025 at 6:04 PM
Reposted by SeaCloud9
Grunge just pairs weirdly well with dark fantasy. Heavy, rough around the edges, just vibes and progress.

Late-night coding, the Tower humming, that bassline looping.
Good energy.

#RunicTower #gamedev #indiedev #aliceinchains #indiegame
November 24, 2025 at 7:12 AM
🚀 Big news: #XRAiAssistant is now cross-platform! Android joins iOS with 85% feature parity: 🎮 Full 3D ( #Babylonjs / #Threejs / #R3F) ⚙️ BuildKit = JSX on mobile The future of AI-powered XR dev is here →
Building XRAiAssistant, Part 4: From Multi-Platform Dreams to Production Reality
🚀 The Journey Continues: What We’ve Built Since September
medium.com
November 15, 2025 at 6:02 AM
Post 1 (Announcement):🚀 Introducing XRAiAssistant

✨ Describe 3D scenes in natural language
🎯 Professional AI parameter control
📱 Native #iOS performance
🔒 Privacy-first architecture
⚡ Real-time #WebGL #babylonjs #webXR

medium.com/@seacloud9/b...
September 9, 2025 at 1:33 AM
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Meat In the Machine
July 29, 2025 at 1:06 PM
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Did you know that Babylon can easily handle complex skeletons to bring the perfect motion to life in your characters?

playground.babylonjs.com#2D0RWJ

#3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
July 29, 2025 at 5:03 PM
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July 29, 2025 at 3:52 PM
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Speak
July 29, 2025 at 5:33 PM
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"Radial"
vec2 p=FC.xy-r*.5;for(float i,a;i++<7.;o+=.02/(max(a=length(p)/r.y-i*i/5e1,-a*4.)+2./r.y)*smoothstep(0.,.6,cos(a=atan(p.y,p.x)*3.+t*sin(i*i)+i*i))*(1.+sin(a-i+vec4(0,.2,.5,0))));o=tanh(o);
July 29, 2025 at 10:51 PM
Reposted by SeaCloud9
Initial conditions:
m1=13.2 m2=12.9 m3=133.7 (solar masses)
v1x=-1.187 v1y=2.544 v2x=-5.123 v2y=-4.347 v3x=-6.976 v3y=-0.785 (km/s)
x1=7.0 y1=21.0 x2=30.0 y2=21.0 x3=11.0 y3=-15.0 (AU from center)
Music: Nocturne in C-Sharp Minor (Posthumous) – Chopin
July 28, 2025 at 6:20 AM
Reposted by SeaCloud9
We believe that great ideas deserve the right tools. We’re excited to announce the W4 Educational License. This license empowers you to access and use W4 Games Consoles #GodotEngine software for teaching, training, research, and academic development. https://tinyurl.com/Educationalicence
July 28, 2025 at 4:04 PM
Reposted by SeaCloud9
You can design your own custom Lululemon water bottle! Check out the cool experience designed by Spectrum Customizer!

www.spectrumcustomizer.com/casestudy/lu...

#BuiltWithBabylon #3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
July 28, 2025 at 5:02 PM
Reposted by SeaCloud9
"Phosphor 3"
for(float i,z,d,s;i++<8e1;o+=(cos(s+vec4(0,1,8,0))+1.)/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a=normalize(cos(vec3(5,0,1)+t-d*4.));p.z+=5.,a=a*dot(a,p)-cross(a,p);for(d=1.;d++<9.;)a-=sin(a*d+t).zxy/d;z+=d=.1*abs(length(p)-3.)+.07*abs(cos(s=a.y));}o=tanh(o/5e3);
July 28, 2025 at 6:21 PM
Reposted by SeaCloud9
Going to #GodotFest, have an idea for a talk or workshop? They are still looking for some juicy submissions! Also tickets are still available (free for speakers). Plus I may be there with some stickers. 😎

pretalx.godotfest.com/godotfest-25/
GodotFest 25
Schedule, talks and talk submissions for GodotFest 25
pretalx.godotfest.com
July 28, 2025 at 7:19 PM
Reposted by SeaCloud9
Super cool asset-free retro style demo from forum user Pryme8!!! Check it out!

playground.babylonjs.com#JF18C0#49

#3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
July 12, 2025 at 5:02 PM
Reposted by SeaCloud9
"Aquifier"
for(float i,z,d,s;i++<1e2;o+=(cos(.1*i+vec4(0,1,2,0))+2.)/d*z){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a=normalize(cos(vec3(0,2,4)+t-s*.3));p.z+=9.;s=log(length(a=a*dot(a,p)-cross(a,p)))*5.;z+=d=.01+.1*abs(a.x+sin(s/.2-t/.2)*.2);}o=tanh(o/5e4);
July 12, 2025 at 7:19 PM
Reposted by SeaCloud9
I got translucency working on the trees ☀️🌳

Hell yeah, let's stroll!

#GameDev #ProcGen
July 9, 2025 at 5:03 PM
Reposted by SeaCloud9
"Facility"
vec3 p,q;for(float z,d,i,l;l++<3e1;z+=d,o+=.1*pow(d*d*exp(p.yyyy),vec4(.7,.6,.5,1))){p=z*normalize(FC.rgb*2.-r.xyy);p.z-=t;for(q=++p,d=-9.,i=4.;i>.01;i*=.3)d=max(d,min(min(q=i*.7-abs(mod(q+i,i+i)-i),q.y).x,q.z))/(1.+z/3e1),q.zy*=rotate2D(2.);}o=tanh(o*o);
June 15, 2025 at 10:44 PM
Reposted by SeaCloud9
I've written a blog post about my recent WebGPU particle life simulation adventures! It presents the formulas used for the model & explains how it works under the hood: lisyarus.github.io/blog/posts/p...

Below is a gallery of random systems I've found (links to them are in the article) 👇
Particle Life simulation in browser using WebGPU
lisyarus.github.io
May 19, 2025 at 4:14 PM
Reposted by SeaCloud9
There's a lot of noise around AI and code... but this article by Ian Curtis shows what it actually looks like to use it in practice.

Discover the steps needed to build a physics-based character controller with AI, React Three Fiber, Three.js & Rapier: tympanus.net/codrops/?p=9...
May 28, 2025 at 11:14 AM