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Indika shapes what an art-game can and should be like: flavourful, ambiguous and evocative. You are a bullied 19th century russian nun haunted by a questioning voice.
A classically surrealist meditation on faith & temperance in the digital dopamine era. wahoo
Indika shapes what an art-game can and should be like: flavourful, ambiguous and evocative. You are a bullied 19th century russian nun haunted by a questioning voice.
A classically surrealist meditation on faith & temperance in the digital dopamine era. wahoo
Possibly the top example of a great game held back by a terrible name (#2 is Project Zomboid). A dungeon management dynamic puzzle game which hinges on maintaining a functional ecosystem long enough to dispatch enemy heroes.
Possibly the top example of a great game held back by a terrible name (#2 is Project Zomboid). A dungeon management dynamic puzzle game which hinges on maintaining a functional ecosystem long enough to dispatch enemy heroes.