shadowmaksim.bsky.social
@shadowmaksim.bsky.social
It's just interesting to see an artist/designer that I was vaguely familiar with suddenly becoming someone I now know has worked on multiple titles by name. All in the span of a couple years.

Not that I'm complaining mind you. I enjoy their style and it's neat seeing them continue to get work.
November 30, 2025 at 4:05 AM
Currently, the main reason why I was thinking about this, they are working on an upcoming release I've been keeping my eye on.

That being of course, "Etrange Overlord" which is one of Sohei Niikawa's big projects after leaving NIS. That was a real funny surprise for me when it was first revealed.
November 30, 2025 at 3:53 AM
Though even past that, they just kinda show up where I least expect it.

Like, pretty recently, "Mado Monogatari: Fia and the Wondrous Academy". There are two characters that inexplicably looked quite different from every other character in the game.

And looking it up on the main JP website...yup.
November 30, 2025 at 3:53 AM
I'm recalling:

"Smile of the Arsnotoria" which was a multi-media project. I actually watched the prequel anime as it aired. Kinda failed apparently.

Then there was "Houkago Girls Tribe" which, uh, also bombed.

Then there was the whole “Curry Meshi Koitsura Girls” Ad Campaign.

Weird random stuff.
November 30, 2025 at 3:52 AM
Ever since, I want to say, specifically the animated adaption of "Re:Zero", it feels like they must have really blew up in notability. I've been noticing more and more stuff with their art and designs.

Makes sense, that was a series that ended up getting pretty darn popular.
November 30, 2025 at 3:52 AM
Reposted
"Narita Boy" (PS4)

This was an interesting experience. Had some rough spots but the setting is quite unique and the story surprisingly heartfelt. I quite liked it.

That said, there's a reason it comes with multiple photosensitivity warnings. This was not exactly easy on the eyes.
November 29, 2025 at 6:19 PM
"Narita Boy" (PS4)

This was an interesting experience. Had some rough spots but the setting is quite unique and the story surprisingly heartfelt. I quite liked it.

That said, there's a reason it comes with multiple photosensitivity warnings. This was not exactly easy on the eyes.
November 29, 2025 at 6:19 PM
Reposted
Song: Always
Game: "Sekien no Inganock"
www.youtube.com/watch?v=vtrx...
Sekien no Inganock - Always
YouTube video by Muii
www.youtube.com
November 18, 2024 at 10:20 PM
November 29, 2025 at 2:51 PM
Mad Rat Die on the other hand...I just kept going at it and tried to get consistent. The timer is very tight here. Practicing in the sound test helped a bit with getting used to the chaotic charting.

Besides that, I just prayed the brick wall would give out before my head did.
November 29, 2025 at 1:19 AM
They are certainly a lot.

Heartless Being I gave up on doing properly. After reaching the bottom of the slide, I stayed in place to get the 100 combo out of the way so I could just concentrate on platforming. There's enough leeway that you can finish with 150+ on the timer even with some deaths.
November 29, 2025 at 1:18 AM
You spend dozens of hours building visual muscle memory only to now have to actively fight against it.

It's...uh, great.

I had to resort to marking a spot on my TV with tape and used that as my new target zone.
November 27, 2025 at 8:26 PM
While not part of the game's OST, a_hisa actually did a bonus song celebrating the game's release. Most people, that I've seen anyway, hold it as an honorary track of sorts.

Fermented Dream:
www.youtube.com/watch?v=QChO...
a_hisa - Fermented Dream
YouTube video by a_hisa
www.youtube.com
November 27, 2025 at 1:41 AM
Reposted
"Earth's Dawn" (PS4)

This was rough.

It had some fun ideas but execution was just a little too janky. Much less the mission structure which was repetitive in a not good way.

And the story, while straightforward, couldn't resist the last minute plot twist and cliffhanger combo.
November 26, 2025 at 7:18 AM
"Earth's Dawn" (PS4)

This was rough.

It had some fun ideas but execution was just a little too janky. Much less the mission structure which was repetitive in a not good way.

And the story, while straightforward, couldn't resist the last minute plot twist and cliffhanger combo.
November 26, 2025 at 7:18 AM
Oh yeah, for the most part, getting S+ isn't too bad. The requirements are lenient enough and there are tricks that help even further. Like chilling before the goal to rank up a combo and then crossing or pausing-unpausing to regain your rhythm.

But the last 2 stages on Hard will 100% kick your ass
November 25, 2025 at 5:03 AM
Song: Lacha Chuana
Game: "Shikkoku No Sharnoth: What A Beautiful Tomorrow"
www.youtube.com/watch?v=LXTH...
漆黒のシャルノス OST - Lacha Chuana
YouTube video by CEO Majima S. Based
www.youtube.com
November 24, 2025 at 11:39 PM
I thought maybe it was just that cover art that was off but no.

Even going through the old concept art for the first game, measurements show that Flonne is apparently 30cm, a solid foot, taller than Laharl.

The difference of being...200 years older I guess.
November 24, 2025 at 3:12 AM
Because of the stylized proportions and perspectives, they've always seemed closer in height to me. Clearly still a notable difference but not by that much.

So seeing them lined up side-by-side that that feels really weird.
November 24, 2025 at 3:12 AM