Skooba
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skoobasart.bsky.social
Skooba
@skoobasart.bsky.social
Comic and Game Artist
[email protected] for Business
linktr.ee/skoobasart for other stuff
#artist | #art | #gamedev | #comics
Grass Test number 2, instead of vertex stuff, I just modeled clumps in blender and set the UVs to a gradient. Looks better but not great, i know some wind shader stuff will help, but I think I'm gonna try more styles too.

#gamedev #indiegame #godot
December 5, 2025 at 3:15 AM
I tried to do grass with a subdivided plane and some vertex shader stuff after looking at the godot docs on shaders, but I think its probably incredibly inefficient compared to just making cards? Also doesnt look super great, maybe needs more tweaking

#gamedev #godot #indiegame
December 3, 2025 at 9:30 PM
I still want to like procreate because I cant afford another subscription to CSP, so doing more tests with different pens.

#art #procreate #sketches
December 3, 2025 at 8:15 PM
More of the inkwash #aceo practice stuff. really less happy w/ this one than the previous.... values just arent clicking in my brain

#art #inkwash
November 30, 2025 at 8:00 PM
More sculpting practice, got a little but further in my hour time limit this time, just have no clue how to do hair yet, and still looks a bit melty.

#nomadsculpt #3dmodeling #art
November 30, 2025 at 12:53 AM
Also, night sculpting practice again in Nomad

#nomad #3d #3dmodeling
November 28, 2025 at 8:31 PM
Got a little more time to mess with the game stuff again, just want to get environments and style nailed down

#gamedev #blender #art #indiegame
November 24, 2025 at 10:51 PM
I'm not good with sculpting in general yet, but dont let that fool ya cause Nomad is still a pretty damn cool program and runs super smooth on my '17 ipad

#3dModeling #gamedev #nomadsculpt
November 20, 2025 at 10:42 PM
I havent had a ton of game dev time but wanted to start learning lighting more and build some temp environment models to run around in. Everything is triggy...fog isnt turned on yet so maybe that will help along w/ adding materials.
#godot #gamedev #indiedev
November 18, 2025 at 8:41 PM