Try it out (runs on Windows and Linux): http://slightly-sleepy-studios.itch.io/sequence-break
slightly-sleepy-studios.itch.io/sequence-bre...
#GameDev #IndieDev #SoloDev #AdventureGameStudio
#IndieDev #SoloDev
slightly-sleepy-studios.itch.io/sequence-bre...
#GameDev #IndieDev #SoloDev #AdventureGameStudio
slightly-sleepy-studios.itch.io/sequence-bre...
#GameDev #IndieDev #SoloDev #AdventureGameStudio
Of course, seeing the game and story come to life helps too, but this really drives the point home to me.
#IndieDev #SoloDev #GameDev
#IndieDev #SoloDev #GameDev #AdventureGameStudio
#IndieDev #SoloDev #GameDev #AdventureGameStudio
#WhatTheHeck #IndieDev
#WhatTheHeck #IndieDev
#SupportIndieGames
#SupportIndieGames
A still from a work-in-progress version of my game - gotta remember to put in a technical blooper reel at some point!
#GameDev #IndieDev #SoloDev #AdventureGameStudio
A still from a work-in-progress version of my game - gotta remember to put in a technical blooper reel at some point!
#GameDev #IndieDev #SoloDev #AdventureGameStudio
"Girls like me... are sus. Yee-hee."
(Disclaimer: A bit of a fan of @cs188.bsky.social)
"Girls like me... are sus. Yee-hee."
(Disclaimer: A bit of a fan of @cs188.bsky.social)
Approaching videos more casually is just plain better.
Approaching videos more casually is just plain better.
Pro Tip - if your game relies heavily on an audio soundscape, MAKE A SOUND TEST! It'll be easier than going to each trigger point manually, believe me!
#IndieDev #SoloDev #AdventureGameStudio
Pro Tip - if your game relies heavily on an audio soundscape, MAKE A SOUND TEST! It'll be easier than going to each trigger point manually, believe me!
#IndieDev #SoloDev #AdventureGameStudio
#IndieDev #SoloDev
Controller mk.2: Maybe
Machine mk.2: YES
Frame: Huh?
Controller mk.2: Maybe
Machine mk.2: YES
Frame: Huh?
The PR, the announcements and even the upload of the game? Easy! Trying to find as many bugs to quash before release as possible? Not so easy.
#IndieDev #GameDev #SoloDev #AdventureGameStudio
The PR, the announcements and even the upload of the game? Easy! Trying to find as many bugs to quash before release as possible? Not so easy.
#IndieDev #GameDev #SoloDev #AdventureGameStudio
Should be out within the next few days. Stay tuned! #IndieDev #SoloDev #GameDev #AdventureGameStudio
Should be out within the next few days. Stay tuned! #IndieDev #SoloDev #GameDev #AdventureGameStudio
Once you’ve learned the lesson, move on. Don’t let one rough launch live rent-free in your mind for months.
#indiedev #gamedev #indiegamedev
Once you’ve learned the lesson, move on. Don’t let one rough launch live rent-free in your mind for months.
#indiedev #gamedev #indiegamedev
(Unintended bug I stumbled upon during play testing after moving my dev environment - I apparently forgot to check all cutscenes with my new portrait system! This is #art, I don't care!)
#IndieDev #SoloDev #GameDev #AdventureGameStudio
(Unintended bug I stumbled upon during play testing after moving my dev environment - I apparently forgot to check all cutscenes with my new portrait system! This is #art, I don't care!)
#IndieDev #SoloDev #GameDev #AdventureGameStudio