Lawrence
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smoothstepped.bsky.social
Lawrence
@smoothstepped.bsky.social
34 | 3D Artist | Motion Graphics Designer (Open for Work, USA)

(He/Him) No AI - No Bigotry
I've gotten plenty of use out of this old prop these past couple of years.
November 20, 2025 at 5:12 AM
"Please quote post a picture where you were completely happy, and nothing else mattered but that moment."

I went on a winter hike with some old friends back in 2018. It was a great day.
November 17, 2025 at 5:37 AM
Artists, quote with your yellow art!
November 17, 2025 at 4:00 AM
This is a stylized wood planks configurator I created a couple of years ago. It was my intro to parameters in Substance 3D Designer.

The next time was a jump to my Concrete Generator, with 234 params, used together seamlessly to create virtually endless combinations from scratch with custom inputs.
November 16, 2025 at 5:54 PM
This is a breakdown of the label texture for the back of the battery, which I created using Illustrator and Substance 3D Painter.
November 16, 2025 at 3:22 AM
Here are the reference photos I took with my phone. I recreated all of the labels from scratch using vectors in Illustrator and fonts that I visually matched from the reference.

I also included some of the wireframes (triangulated).
November 16, 2025 at 12:21 AM
These are a few of the many rendered images from an old prop modeling project of mine. I modeled it from reference photos I took of an old friend's battery charging device. (I posted the reference images in the comment below)
November 16, 2025 at 12:21 AM
I figured out a fun way to present my procedural design/material art in Showreel format.
November 10, 2025 at 8:57 PM
My updated reel is complete! I'd greatly appreciate it if you would like and share.

Reel: LawrencePompey.com/showreel

I'm actively seeking Full-Time work (W2/Contract) as a 3D Artist and/or Motion Graphics Designer. I prefer Remote, but I'm open to Hybrid/On-Site roles in NJ/NYC.
November 9, 2025 at 6:07 PM
This is some old rigging work of mine from about 4 years ago. I only rig occasionally, as a means to an end nowadays, and primarily in Blender. I've been planning to dive deeper into UE5's control rig when I can make the time.
November 8, 2025 at 9:51 PM
Here's a tutorial I made years ago, back when I used to be on TikTok. It describes the basics regarding ORM/packed texture maps in 3D rendering.
November 7, 2025 at 9:18 PM
Here's a presentation of the environment, rendered with Lumen.

The structure of the interior, as well as the doors, windows, cabinets, vanities, appliances, speakers (x2), bathroom furniture, etc. and other main assets (like the piano) were modeled in Blender and textured in Substance 3D Painter.
November 4, 2025 at 1:49 AM
Here's a repost of my most recent project, involving the creation of a highly interactive real-time interior visualization in UE5, using Lumen.

Aside from a number of 3D props/assets, all of the blueprints, menus, and features (digital piano, RGB lights, ToD, etc.) were developed from scratch.
November 4, 2025 at 1:40 AM
[Quick post fix]: I updated the reference images' social tag and added some alt text to the images.
November 2, 2025 at 5:24 PM
This was the simple turntable, with/without the drain. I posted the original reference below (thread) ⤵️
November 2, 2025 at 5:13 PM
I've been fortunate to gain some new followers/mutuals this week, so you may see me continue to repost some art.

Here's an old favorite of mine ('23). It was my first full PBR material (from reference) using Substance Designer. Big thanks again to @deswalsh.bsky.social for the references he posts.
November 2, 2025 at 3:17 AM
Here's a close-up of one of the example materials built using my procedural Concrete Generator. The node was 100% Substance 3D Designer (this example was rendered with Blender).
November 1, 2025 at 5:05 PM
A couple of early tests from the procedural generator.
November 1, 2025 at 2:49 AM
Here are a few shots from an old Concrete Generator I made using Substance 3D Designer.

There were 234 parameters in total, 104 of which contained unique Function Graphs to enable seamless interaction/compatibility with each feature/parameter while building the custom maps.
October 31, 2025 at 8:33 PM
It also came with a set of cassette tapes (rigged with the deck).
October 27, 2025 at 2:52 AM
It's also fully rigged!
October 26, 2025 at 6:43 PM
This cassette tape deck remains one of my favorite personal prop pieces. I create a lot of music related items 🤔
October 26, 2025 at 5:16 PM
Here's a throwback to '23, when I made this controller in Substance 3D Designer as a test for my understanding of creating procedural shapes.
October 23, 2025 at 12:36 AM
October 22, 2025 at 11:53 AM
A few more stills from my newly published visualization project. All renders were done in real-time using Unreal Engine 5 (Lumen).

Portfolio: lawrencepompey.com/downtown-apa...

ArtStation: www.artstation.com/artwork/P6rOL3
October 22, 2025 at 11:53 AM