(He/Him) No AI - No Bigotry
Reel: LawrencePompey.com/showreel
I'm actively seeking Full-Time work (W2/Contract) as a 3D Artist and/or Motion Graphics Designer. I prefer Remote, but I'm open to Hybrid/On-Site roles in NJ/NYC.
Concrete Pyramid parking deterrent pavers in a puddle
#reference #materialreference
Concrete Pyramid parking deterrent pavers in a puddle
#reference #materialreference
Concrete Pyramid parking deterrent pavers infront of flats entrance wooden and glass door with mural on brick wall
#reference #materialreference
Concrete Pyramid parking deterrent pavers infront of flats entrance wooden and glass door with mural on brick wall
#reference #materialreference
The art direction of the whole original trilogy is timeless. (No shade at all to the remakes, which are also beautiful).
The art direction of the whole original trilogy is timeless. (No shade at all to the remakes, which are also beautiful).
"Distributed Ray Tracing" is a bit of misnomer, because it's all applicable to scanline rendering as well.
graphics.pixar.com/library/Dist...
"Distributed Ray Tracing" is a bit of misnomer, because it's all applicable to scanline rendering as well.
graphics.pixar.com/library/Dist...
London skyline reflected in glass staircase to the London underground
#reference #materialreference #buildingreference
London skyline reflected in glass staircase to the London underground
#reference #materialreference #buildingreference
Avaliable mid Dec
#GameDev #VFX #FX #GameArt
Avaliable mid Dec
#GameDev #VFX #FX #GameArt
www.stijnvanaardenne.nl
www.stijnvanaardenne.nl