Joseph Beacham
@sometimesjoseph.bsky.social
Technical Artist and an artist (technically) //
Making games at @aurochdigital.bsky.social //
https://josephbeacham.artstation.com/
Making games at @aurochdigital.bsky.social //
https://josephbeacham.artstation.com/
Pinned
Warhammer 40,000: BOLTGUN | Environment Art
I worked as an artist on Boltgun for its entire production; from early visualisations and art prototypes through to setting up and implementing the final lighting and post-processing. The vast majorit...
josephbeacham.artstation.com
Ahoy Bluesky. To kick off my feed here's some of the art I made for Warhammer 40,000: BOLTGUN.
It's been a few months since we've released but I'm still wowed by the reception.
I'm so proud of what we were able to make as a team and I've never been more excited to keep making cool stuff.
It's been a few months since we've released but I'm still wowed by the reception.
I'm so proud of what we were able to make as a team and I've never been more excited to keep making cool stuff.
Reposted by Joseph Beacham
In the grim darkness of the far future, there is only war. Introducing: Warhammer Survivors, coming 2026.
The endless night closes around you in the universes of Warhammer. Pick a champion and eviscerate endless swarms of enemies ⚔️
Watch the trailer 👇
The endless night closes around you in the universes of Warhammer. Pick a champion and eviscerate endless swarms of enemies ⚔️
Watch the trailer 👇
November 4, 2025 at 2:00 PM
In the grim darkness of the far future, there is only war. Introducing: Warhammer Survivors, coming 2026.
The endless night closes around you in the universes of Warhammer. Pick a champion and eviscerate endless swarms of enemies ⚔️
Watch the trailer 👇
The endless night closes around you in the universes of Warhammer. Pick a champion and eviscerate endless swarms of enemies ⚔️
Watch the trailer 👇
Reposted by Joseph Beacham
Hey everyone!
It has been a while! I wanted to show you all a tiny blueprint tool I made for randomly stacked books. I'll add nicer textures to the books next
#environmentart #ue5 #3d #wip
It has been a while! I wanted to show you all a tiny blueprint tool I made for randomly stacked books. I'll add nicer textures to the books next
#environmentart #ue5 #3d #wip
October 23, 2025 at 2:52 PM
Hey everyone!
It has been a while! I wanted to show you all a tiny blueprint tool I made for randomly stacked books. I'll add nicer textures to the books next
#environmentart #ue5 #3d #wip
It has been a while! I wanted to show you all a tiny blueprint tool I made for randomly stacked books. I'll add nicer textures to the books next
#environmentart #ue5 #3d #wip
Reposted by Joseph Beacham
I've been getting a huge amount of use out of this add-on. Really recommend it.
August 11, 2025 at 3:55 PM
I've been getting a huge amount of use out of this add-on. Really recommend it.
It's a few years old now so some parts definitely make me wince, but I'm still pretty happy with how this scene came together. A rare example of me finishing a project.
August 9, 2025 at 8:18 PM
It's a few years old now so some parts definitely make me wince, but I'm still pretty happy with how this scene came together. A rare example of me finishing a project.
oh no, i bricked my computer.
ha ha, just a little environment art humour
ha ha, just a little environment art humour
August 5, 2025 at 7:17 AM
oh no, i bricked my computer.
ha ha, just a little environment art humour
ha ha, just a little environment art humour
Threw together some wood material variants for a portfolio piece, proving definitively that the life of a 3D artist is non-stop rock and roll.
josephbeacham.artstation.com/projects/DL8...
#SubstanceDesigner #UnrealEngine #GameArt #DigitalArt
josephbeacham.artstation.com/projects/DL8...
#SubstanceDesigner #UnrealEngine #GameArt #DigitalArt
Wood Materials
A wood material in Unreal Engine 5 with a number of variants. Created procedurally in Substance Designer with exposed masks and vertex paint parameters in UE5 to create material variations.
josephbeacham.artstation.com
August 4, 2025 at 6:08 PM
Threw together some wood material variants for a portfolio piece, proving definitively that the life of a 3D artist is non-stop rock and roll.
josephbeacham.artstation.com/projects/DL8...
#SubstanceDesigner #UnrealEngine #GameArt #DigitalArt
josephbeacham.artstation.com/projects/DL8...
#SubstanceDesigner #UnrealEngine #GameArt #DigitalArt
Reposted by Joseph Beacham
I recently announced Shutter Story but it went under the radar!
It's a horror game about revealing and categorizing signs of the paranormal in a family's photographs 📸
Steam link below, RTs appreciated 🖤
#screenshotsaturday
It's a horror game about revealing and categorizing signs of the paranormal in a family's photographs 📸
Steam link below, RTs appreciated 🖤
#screenshotsaturday
August 2, 2025 at 4:17 PM
I recently announced Shutter Story but it went under the radar!
It's a horror game about revealing and categorizing signs of the paranormal in a family's photographs 📸
Steam link below, RTs appreciated 🖤
#screenshotsaturday
It's a horror game about revealing and categorizing signs of the paranormal in a family's photographs 📸
Steam link below, RTs appreciated 🖤
#screenshotsaturday
hit em with the ol'
how it started // how it's going
how it started // how it's going
July 28, 2025 at 8:16 PM
hit em with the ol'
how it started // how it's going
how it started // how it's going
"The best pavement I've made so far" really isn't the sort of personal achievement I thought I'd be puffing my chest out over, but game development has a way of changing a man.
July 25, 2025 at 6:31 PM
"The best pavement I've made so far" really isn't the sort of personal achievement I thought I'd be puffing my chest out over, but game development has a way of changing a man.
better check the skies for airborne trotters because I think I might actually be making progress on a new scene
July 22, 2025 at 4:04 PM
better check the skies for airborne trotters because I think I might actually be making progress on a new scene
There may come a day when I don't spend all my time making materials and forget to start an actual environment, but I fear that day is a long way off.
July 13, 2025 at 10:40 AM
There may come a day when I don't spend all my time making materials and forget to start an actual environment, but I fear that day is a long way off.
I had a brilliant time at Develop once again but just realised that literally the only picture I took was at the train station on the way back because I thought it was a good texture reference.
July 11, 2025 at 11:22 AM
I had a brilliant time at Develop once again but just realised that literally the only picture I took was at the train station on the way back because I thought it was a good texture reference.
Reposted by Joseph Beacham
Hey everyone!
Happy #PortfolioDay! I'm a 3D environment artist looking for work in the video game industry.
Here I'm sharing my most recent works.
Feel free to check out my portfolio: www.artstation.com/gabmik
Happy #PortfolioDay! I'm a 3D environment artist looking for work in the video game industry.
Here I'm sharing my most recent works.
Feel free to check out my portfolio: www.artstation.com/gabmik
July 8, 2025 at 5:52 PM
Hey everyone!
Happy #PortfolioDay! I'm a 3D environment artist looking for work in the video game industry.
Here I'm sharing my most recent works.
Feel free to check out my portfolio: www.artstation.com/gabmik
Happy #PortfolioDay! I'm a 3D environment artist looking for work in the video game industry.
Here I'm sharing my most recent works.
Feel free to check out my portfolio: www.artstation.com/gabmik
Reposted by Joseph Beacham
I'm happy to finally share my new environment "Cinque Terre". Check out the full post on my ArtStation: artstation.com/artwork/JrVOAD
#environmentart #stylizedart #envartmastery #UnrealEngine #UE5 @unrealengine.bsky.social
#environmentart #stylizedart #envartmastery #UnrealEngine #UE5 @unrealengine.bsky.social
June 25, 2025 at 5:21 AM
I'm happy to finally share my new environment "Cinque Terre". Check out the full post on my ArtStation: artstation.com/artwork/JrVOAD
#environmentart #stylizedart #envartmastery #UnrealEngine #UE5 @unrealengine.bsky.social
#environmentart #stylizedart #envartmastery #UnrealEngine #UE5 @unrealengine.bsky.social
Reposted by Joseph Beacham
Jackie Hart: Headhunter Demo now live! Fully voiced and plays well with the Steam Deck. Please check it out!
RTs appreciated!
#steamnextfest #PointNClick
store.steampowered.com/app/3509730/...
RTs appreciated!
#steamnextfest #PointNClick
store.steampowered.com/app/3509730/...
Jackie Hart: Headhunter on Steam
An urban fantasy 2D point & click adventure set in Taipei, where the supernatural lurks beneath reality. You play as a paranormal investigator with abilities of her own. Unravel a brutal case of h...
store.steampowered.com
May 28, 2025 at 11:39 AM
Jackie Hart: Headhunter Demo now live! Fully voiced and plays well with the Steam Deck. Please check it out!
RTs appreciated!
#steamnextfest #PointNClick
store.steampowered.com/app/3509730/...
RTs appreciated!
#steamnextfest #PointNClick
store.steampowered.com/app/3509730/...
Reposted by Joseph Beacham
April 28, 2025 at 5:25 PM
Another tough day at the office, time to unwind with some gaming.
*closes Substance Designer on creative cloud, switches computers, opens Substance Designer on steam*
*closes Substance Designer on creative cloud, switches computers, opens Substance Designer on steam*
April 28, 2025 at 3:34 PM
Another tough day at the office, time to unwind with some gaming.
*closes Substance Designer on creative cloud, switches computers, opens Substance Designer on steam*
*closes Substance Designer on creative cloud, switches computers, opens Substance Designer on steam*
April 21, 2025 at 3:54 PM
TILES. Need to start building a material library for a new personal project, and you gotta go with the classics.
Those who call this procrastination to avoid doing more gameplay scripting are haters.
#gamedev #gameart #substancedesigner #screenshotsaturday
Those who call this procrastination to avoid doing more gameplay scripting are haters.
#gamedev #gameart #substancedesigner #screenshotsaturday
April 19, 2025 at 8:27 PM
TILES. Need to start building a material library for a new personal project, and you gotta go with the classics.
Those who call this procrastination to avoid doing more gameplay scripting are haters.
#gamedev #gameart #substancedesigner #screenshotsaturday
Those who call this procrastination to avoid doing more gameplay scripting are haters.
#gamedev #gameart #substancedesigner #screenshotsaturday
Some more hard-surface texture nonsense. Fully procedural... round, things.
April 13, 2025 at 5:53 PM
Some more hard-surface texture nonsense. Fully procedural... round, things.
April 11, 2025 at 3:57 PM