Joseph Beacham
@sometimesjoseph.bsky.social
Technical Artist and an artist (technically) //
Making games at @aurochdigital.bsky.social //
https://josephbeacham.artstation.com/
Making games at @aurochdigital.bsky.social //
https://josephbeacham.artstation.com/
The vast majority is also a single texture which, like much of my work, is laziness rebranded as skill.
August 9, 2025 at 8:20 PM
The vast majority is also a single texture which, like much of my work, is laziness rebranded as skill.
It's a few years old now so some parts definitely make me wince, but I'm still pretty happy with how this scene came together. A rare example of me finishing a project.
August 9, 2025 at 8:18 PM
It's a few years old now so some parts definitely make me wince, but I'm still pretty happy with how this scene came together. A rare example of me finishing a project.
But as much as I moan, I'm chuffed with how they turned out. It's nice to try and update the ol' portfolio more than once a decade.
August 5, 2025 at 7:27 AM
But as much as I moan, I'm chuffed with how they turned out. It's nice to try and update the ol' portfolio more than once a decade.
I spent time last night on the drudgerous work of getting renders for my recent material work, something I'm normally pretty bad at getting done.
August 5, 2025 at 7:24 AM
I spent time last night on the drudgerous work of getting renders for my recent material work, something I'm normally pretty bad at getting done.
oh no, i bricked my computer.
ha ha, just a little environment art humour
ha ha, just a little environment art humour
August 5, 2025 at 7:17 AM
oh no, i bricked my computer.
ha ha, just a little environment art humour
ha ha, just a little environment art humour
hit em with the ol'
how it started // how it's going
how it started // how it's going
July 28, 2025 at 8:16 PM
hit em with the ol'
how it started // how it's going
how it started // how it's going
"The best pavement I've made so far" really isn't the sort of personal achievement I thought I'd be puffing my chest out over, but game development has a way of changing a man.
July 25, 2025 at 6:31 PM
"The best pavement I've made so far" really isn't the sort of personal achievement I thought I'd be puffing my chest out over, but game development has a way of changing a man.
better check the skies for airborne trotters because I think I might actually be making progress on a new scene
July 22, 2025 at 4:04 PM
better check the skies for airborne trotters because I think I might actually be making progress on a new scene
can't stop won't stop
July 20, 2025 at 6:44 PM
can't stop won't stop
There may come a day when I don't spend all my time making materials and forget to start an actual environment, but I fear that day is a long way off.
July 13, 2025 at 10:40 AM
There may come a day when I don't spend all my time making materials and forget to start an actual environment, but I fear that day is a long way off.
I had a brilliant time at Develop once again but just realised that literally the only picture I took was at the train station on the way back because I thought it was a good texture reference.
July 11, 2025 at 11:22 AM
I had a brilliant time at Develop once again but just realised that literally the only picture I took was at the train station on the way back because I thought it was a good texture reference.
April 28, 2025 at 5:25 PM
April 21, 2025 at 3:54 PM
These materials are also an excuse to practice some decorative patterns; something I normally take great pains to avoid.
April 19, 2025 at 8:28 PM
These materials are also an excuse to practice some decorative patterns; something I normally take great pains to avoid.
TILES. Need to start building a material library for a new personal project, and you gotta go with the classics.
Those who call this procrastination to avoid doing more gameplay scripting are haters.
#gamedev #gameart #substancedesigner #screenshotsaturday
Those who call this procrastination to avoid doing more gameplay scripting are haters.
#gamedev #gameart #substancedesigner #screenshotsaturday
April 19, 2025 at 8:27 PM
TILES. Need to start building a material library for a new personal project, and you gotta go with the classics.
Those who call this procrastination to avoid doing more gameplay scripting are haters.
#gamedev #gameart #substancedesigner #screenshotsaturday
Those who call this procrastination to avoid doing more gameplay scripting are haters.
#gamedev #gameart #substancedesigner #screenshotsaturday
Some more hard-surface texture nonsense. Fully procedural... round, things.
April 13, 2025 at 5:53 PM
Some more hard-surface texture nonsense. Fully procedural... round, things.
April 11, 2025 at 3:57 PM
Doing a harddrive cleanup and finding all sorts of fun prototypes and experiments
March 1, 2025 at 2:22 PM
Doing a harddrive cleanup and finding all sorts of fun prototypes and experiments
I'm a simple man, I enjoy a quirky colour variant.
February 16, 2025 at 9:20 AM
I'm a simple man, I enjoy a quirky colour variant.
I didn't even mean to make a scope, I think it's just something that happens to a 3D artist at a certain age.
February 15, 2025 at 8:40 PM
I didn't even mean to make a scope, I think it's just something that happens to a 3D artist at a certain age.
I had to keep the assets under 256 tris and only use 256x textures, and I'm really chuffed with what we managed in a couple of days.
It was also my favourite in-person game jam event so far, big thank you to @bristolgameshub.bsky.social for putting it on.
It was also my favourite in-person game jam event so far, big thank you to @bristolgameshub.bsky.social for putting it on.
January 29, 2025 at 10:13 AM
I had to keep the assets under 256 tris and only use 256x textures, and I'm really chuffed with what we managed in a couple of days.
It was also my favourite in-person game jam event so far, big thank you to @bristolgameshub.bsky.social for putting it on.
It was also my favourite in-person game jam event so far, big thank you to @bristolgameshub.bsky.social for putting it on.
For #GGJ25 I made some art for a kick 'em up at the end of the universe.
globalgamejam.org/games/2025/i...
globalgamejam.org/games/2025/i...
January 29, 2025 at 10:06 AM
For #GGJ25 I made some art for a kick 'em up at the end of the universe.
globalgamejam.org/games/2025/i...
globalgamejam.org/games/2025/i...
Woke up with a powerful need to make some flipbook textures.
November 23, 2024 at 12:16 PM
Woke up with a powerful need to make some flipbook textures.
Just tested out a couple of Designer nodes by @flownepp.bsky.social and hot damn, I don't think I can go back.
Managed more in an hour than I usually get done in a day.
Managed more in an hour than I usually get done in a day.
November 18, 2024 at 6:23 PM
Just tested out a couple of Designer nodes by @flownepp.bsky.social and hot damn, I don't think I can go back.
Managed more in an hour than I usually get done in a day.
Managed more in an hour than I usually get done in a day.