I've mentioned this thing a few times as it's taken an age to get working right, it does pixel-level positioning, proportional fonts, all sorts of stuff.
I'll publish the source to this bit standalone once I've got all the features in and made a good font for it...
I've mentioned this thing a few times as it's taken an age to get working right, it does pixel-level positioning, proportional fonts, all sorts of stuff.
I'll publish the source to this bit standalone once I've got all the features in and made a good font for it...
experiment uno :
experiment uno :
Does result in a blip of visual noise when unpausing, but I think I can get rid of that.
Frees up some space, I think I'll probably ditch the font too and use an animated bitmap for text.
Does result in a blip of visual noise when unpausing, but I think I can get rid of that.
Frees up some space, I think I'll probably ditch the font too and use an animated bitmap for text.
I'm ok with handling my own memory, but SGDK does do some sneaky allocations behind your back, so I added this memory tracker to my (GORGEOUS lol) pause screen to see if I'm losing anything.
I'm ok with handling my own memory, but SGDK does do some sneaky allocations behind your back, so I added this memory tracker to my (GORGEOUS lol) pause screen to see if I'm losing anything.
Now water exists, we can... fish
Now water exists, we can... fish
(not affiliated with the parodius port, just think puyan-kun is cute!)
(not affiliated with the parodius port, just think puyan-kun is cute!)
I think that fancy toy story game did something like this.
I think that fancy toy story game did something like this.