“spono”
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sponotree.bsky.social
“spono”
@sponotree.bsky.social
my phone goo goes here
i feel like its harder for me to connect with niche communities than it used to be. I wanna watch cool stuff on youtube then find some reviews & opinions on twitter, reddit, or tiktok. but instead i find Xitter, nsfw subreddits, and “top 10 easter eggs in smiling friends” videos
November 30, 2025 at 1:15 PM
Reposted by “spono”
last week i remembered that macOS lets you set your own icons and that *I* have the power to delegitimize the professionalism of the software that runs on my machine, so here's a thread of the 16 new icons i've made so far

i really forgot how fun it was to just sit down and make art for myself :')
November 29, 2025 at 1:48 AM
Reposted by “spono”
Little insight into my latest zine. 28 pages filled with robot and mech concepts 🤖
August 1, 2025 at 11:11 PM
fence gate, waterfalls and "grass"
June 25, 2025 at 12:13 PM
Reposted by “spono”
We have an Instagram where we share our journey for our next game. Feel free to follow it to see some cool edible-looking stuff.

www.instagram.com/dont_leave_o...
June 11, 2025 at 7:19 AM
i learned about physically based rendering with cell shaders and i love it
June 19, 2025 at 11:21 AM
after banana-gate, I dont think Cuomo will be reelected to New Donk City mayor anyway
You think DK gonna endorse Zohran tomorrow?
Tune in on Wednesday, June 18, for a livestreamed Donkey Kong Bananza Direct 6.18.2025 presentation, featuring roughly 15 minutes of information about the upcoming Nintendo Switch 2 game.
June 18, 2025 at 8:18 AM
donkey kong
- donkey kong 64
=
- donkey kong 63
June 17, 2025 at 7:10 PM
Reposted by “spono”
was originally using some look at modifiers and empties to animate this fish rig, but i'm really blown away with how well crafted and versatile the springbones implementation in Godot is! immediately gives a really natural look to the fishing rod too : )

#godot #gamedev #indiedev #gamejam
June 13, 2025 at 4:35 PM