Charles Popacere
strandedfrog.bsky.social
Charles Popacere
@strandedfrog.bsky.social
DevOps - Amateur GameDev
Reposted by Charles Popacere
In which someone at an Amazon subsidiary finally gets around to reading their AWS bill.
Twitch plans to implement a 100-hour storage cap for Highlights and Uploads from April 19, automatically deleting content from streamers who exceed the limit (Jess Weatherbed/The Verge)

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February 20, 2025 at 5:40 PM
Yeah no I didn't need a #dockerhub registry outage in my Thursday morning routine
February 6, 2025 at 9:00 AM
Cheesy take incoming:

What I like the most about games like Outer Wilds, Return of the Obra Dinn, Chants of Senaar, is that, guided by excellent gamedesign, you feel the trust of the creators in your ability to pay attention and to be smart enough.

The yellow line is not the only solution #gamedev
January 25, 2025 at 12:24 PM
Unpopular opinion : if the game is at the same quality level as GTA v or rdr2 I don't see how it's unfair.

DLCs are the reason why AAA game prices plateau'd around 60-70€ for so long.

Good luck to EA or Ubisoft if they think they can sell their shit at that price range tho.
January 17, 2025 at 1:06 PM
Allez une pour chacun et on arrête les disputes #vilebrequin
jaka.plus Jaka+ @jaka.plus · Jan 13
🚗 Voxel Fiat Multipla - two versions, one iconic car!

I made a sporty yellow version and a classic edition with all the plastic parts.

Check out the 360° spin and tell me - sporty or classic? 🛞

Soon available on: ko-fi.com/jakaplus

#IndieDev #GameDev #Godot #Unity #PixelArt #VoxelArt #Minecraft
January 13, 2025 at 7:39 AM
So I was looking for references of traditional Breton outfits from late 19th to early 20th century in order to try and model some.

Was not expecting to find some UV Unwraps in a 1953 book 😂

This book series is a marvel btw, with maps representing the different customs, specific arts patterns etc.
January 11, 2025 at 2:22 PM
I seem to be on my way to learn #Godot shaders.

There's no builtin way to achieve #blender freestyle LineArt outline right ?
December 31, 2024 at 4:29 PM
Hey #Gamedev !

Besides regular play tests or any kind of external validation, what are your tips for keeping a critical eye on your work without being too hard or too lenient on yourself ?
December 15, 2024 at 3:58 PM
Thrill of the fight 2 is such a blast, even in EA, I'm also astonished at the matchmaking time, there's quite a lot of people playing !

On the other hand, Meta not supporting 3D Secure forcing you to use PayPal to buy the game in 2024 is as shitty as it gets for a company this size.
December 9, 2024 at 8:35 AM
Totally forgot this is the way to do face textures. As if UV unwrapping wasn't terrifying enough #gamedev #3d
I'm only like 50% sorry about this
December 5, 2024 at 8:15 AM
Genuinely curious to know what would be valid exceptions to the "memory requests = limits" rule (and the proper hpa config that goes with it) for #kubernetes .

I'm sure there are some but didn't come across any.

Hosting providers maybe ?
December 3, 2024 at 12:33 PM
Seeing all these posts about "why we left kubernetes" "why this other tool is so much better" is giving me such "we left the cloud because we actually just lift and shifted our VMware clusters and now it's too expansive" vibes.
November 12, 2024 at 9:18 PM
I believe at some point #platformengineering will reinvent the AWS Console.
November 6, 2024 at 8:57 AM
The Anthropic integration in GitHub Copilot (chat only for now) is such a great feature.

I thought it would never happen because of MSFT interests in OpenAI but here we are !

#devops
November 4, 2024 at 9:55 AM
Just discovered adrienponcet.itch.io/aaa-game-the... which I believe is at least 9 years old, and given the current state of #Ubisoft I don't know if it is incredibly funny or sad.

#gamedev
AAA Game - The Game by Adrien Poncet
Parody
adrienponcet.itch.io
November 2, 2024 at 1:16 PM
I have a joke about game dev, but I won't tell you about it because I'm too busy writing it.
I have a joke about game development, but I'm gonna keep adding punchlines until I run out of budget
I have a joke about game development. If you pre-order, I'll tell you half of it now! The other half will be available with the day-1 patch on release.
October 25, 2024 at 12:04 PM