Learning netcode. Big dreams, limited resources.
I do not represent Godot.
My opinions are my own.
English/日本語
#IndieGameDev #Godot #Illustration
I've continued working on assets and am now in the cleanup stages of exporting the mech model pieces and preparing them for use in game. Things are still very messy right now and I'm not quite happy with it.
I've continued working on assets and am now in the cleanup stages of exporting the mech model pieces and preparing them for use in game. Things are still very messy right now and I'm not quite happy with it.
Starting to feel like I'm getting the feel of this a bit more. Haven't got a head or arms for this one yet but I'm feeling confident about starting to understand.
Even still these are very heavily based on (but not perfect recreations of) armoured core parts. I'll design my own soon.
Starting to feel like I'm getting the feel of this a bit more. Haven't got a head or arms for this one yet but I'm feeling confident about starting to understand.
Even still these are very heavily based on (but not perfect recreations of) armoured core parts. I'll design my own soon.
I've been making slow and steady progress. A lot of that progress has been researching level design, modelling, collecting and importing assets and tweaking the in game lighting and terrain macro-noise
Getting closer to a player model so I can start on anims and IK.
#IndieGameDev
I've been making slow and steady progress. A lot of that progress has been researching level design, modelling, collecting and importing assets and tweaking the in game lighting and terrain macro-noise
Getting closer to a player model so I can start on anims and IK.
#IndieGameDev
If I have no idea what I'm doing, Godot can certainly look a lot better than this.
#GodotEngine #Godot #IndieGameDev
If I have no idea what I'm doing, Godot can certainly look a lot better than this.
#GodotEngine #Godot #IndieGameDev
I’ve been working on creating some basic models I figure I’ll be using all the time as practice for the mech pieces themselves.
I’ve also been toying with volumetric clouds using the sunshine and clouds plugin.
#IndieGameDev #Godot
I’ve been working on creating some basic models I figure I’ll be using all the time as practice for the mech pieces themselves.
I’ve also been toying with volumetric clouds using the sunshine and clouds plugin.
#IndieGameDev #Godot
This is a test with 600ms and about 10% simulated packet loss. (This is for my fellow Aussies)
#GodotEngine #IndieGameDev
This is a test with 600ms and about 10% simulated packet loss. (This is for my fellow Aussies)
#GodotEngine #IndieGameDev
"It's over Anakin, I have the high ground"
Right: POV The high ground
"It's over Anakin, I have the high ground"
Right: POV The high ground
The camera is being very funky and some stuff isn’t syncing properly but it’s getting closer and closer!
Will try to fix this tomorrow. Also added a pause and main menu too, but they’re early and unimpressive.
#GodotEngine #IndieGameDev
The camera is being very funky and some stuff isn’t syncing properly but it’s getting closer and closer!
Will try to fix this tomorrow. Also added a pause and main menu too, but they’re early and unimpressive.
#GodotEngine #IndieGameDev
The scale still feels wrong. Think I need to need to do more research into the way games like AC6 scale their environments
I really need to make some basic buildings and textures to fill out scenes more
The scale still feels wrong. Think I need to need to do more research into the way games like AC6 scale their environments
I really need to make some basic buildings and textures to fill out scenes more
Using Terrain3D and Godot Road Generator currently.
The roads don't have proper textures yet so they look very mottled to put it lightly but that'll be fixed eventually when I make custom road pieces and textures for the plugin to use.
#GodotEngine #IndieGameDev
Using Terrain3D and Godot Road Generator currently.
The roads don't have proper textures yet so they look very mottled to put it lightly but that'll be fixed eventually when I make custom road pieces and textures for the plugin to use.
#GodotEngine #IndieGameDev
Think tomorrow I'll work more on the building models and learning about the Blender -> Godot import workflow.
Think tomorrow I'll work more on the building models and learning about the Blender -> Godot import workflow.
For reference the orange bar is 15 meters tall and the orange box next to it is 1 meter tall
For reference the orange bar is 15 meters tall and the orange box next to it is 1 meter tall
I just spent several hours doing an art study only to realise when I went to try and find the source to credit it that it was a filter. How do you find references nowadays?
Here it is anyway 😞
#art #illustration
I just spent several hours doing an art study only to realise when I went to try and find the source to credit it that it was a filter. How do you find references nowadays?
Here it is anyway 😞
#art #illustration
Very rough especially the hair and I’m trying to mimic the arcane look instead of my usual style
#illustration #oc #art
Very rough especially the hair and I’m trying to mimic the arcane look instead of my usual style
#illustration #oc #art
Trying to do this in 3D with sprites is a fucking pain.
Why are there no good fake3D isometric solutions already out there? This is so bizarre.
Is it possible to display voxels as sprites?
#GodotEngine #Isometric
Trying to do this in 3D with sprites is a fucking pain.
Why are there no good fake3D isometric solutions already out there? This is so bizarre.
Is it possible to display voxels as sprites?
#GodotEngine #Isometric
I’m pretty happy with it and it was weirdly very easy to do? I always thought it would be super difficult.
This is done in Godot using tilemap layers which… are not intended for this purpose. I need a new solution.
I’m pretty happy with it and it was weirdly very easy to do? I always thought it would be super difficult.
This is done in Godot using tilemap layers which… are not intended for this purpose. I need a new solution.
I've also placed one in berlin and am working on one in london
I've also placed one in berlin and am working on one in london
Really like how these look compared to the original ones.
If you know you know.
#PixelArt #ss14 #GameDev
Really like how these look compared to the original ones.
If you know you know.
#PixelArt #ss14 #GameDev