Learning netcode. Big dreams, limited resources.
I do not represent Godot.
My opinions are my own.
English/日本語
#IndieGameDev #Godot #Illustration
I've continued working on assets and am now in the cleanup stages of exporting the mech model pieces and preparing them for use in game. Things are still very messy right now and I'm not quite happy with it.
I've continued working on assets and am now in the cleanup stages of exporting the mech model pieces and preparing them for use in game. Things are still very messy right now and I'm not quite happy with it.
indie, hobby, pro, released, unreleased... whatever.. we want to know... please?
www.yarnspinner.dev/tell-us
indie, hobby, pro, released, unreleased... whatever.. we want to know... please?
www.yarnspinner.dev/tell-us
The license of Godot means anybody can use it even if they’re from a sanctioned impoverished nation and won’t ask for a cut while doing it.
It’s worth supporting for that reason.
If each person visiting our website donated €5, we could hire 5 more developers to work on Godot full-time.
👉 fund.godotengine.org
The license of Godot means anybody can use it even if they’re from a sanctioned impoverished nation and won’t ask for a cut while doing it.
It’s worth supporting for that reason.
If you have anything to spare take a look and help her out.
If you have anything to spare take a look and help her out.
Starting to feel like I'm getting the feel of this a bit more. Haven't got a head or arms for this one yet but I'm feeling confident about starting to understand.
Even still these are very heavily based on (but not perfect recreations of) armoured core parts. I'll design my own soon.
Starting to feel like I'm getting the feel of this a bit more. Haven't got a head or arms for this one yet but I'm feeling confident about starting to understand.
Even still these are very heavily based on (but not perfect recreations of) armoured core parts. I'll design my own soon.
I've been making slow and steady progress. A lot of that progress has been researching level design, modelling, collecting and importing assets and tweaking the in game lighting and terrain macro-noise
Getting closer to a player model so I can start on anims and IK.
#IndieGameDev
I've been making slow and steady progress. A lot of that progress has been researching level design, modelling, collecting and importing assets and tweaking the in game lighting and terrain macro-noise
Getting closer to a player model so I can start on anims and IK.
#IndieGameDev
I am infact bitches, and I *do* love cannons.
I am infact bitches, and I *do* love cannons.
If I have no idea what I'm doing, Godot can certainly look a lot better than this.
#GodotEngine #Godot #IndieGameDev
If I have no idea what I'm doing, Godot can certainly look a lot better than this.
#GodotEngine #Godot #IndieGameDev
I’ve been working on creating some basic models I figure I’ll be using all the time as practice for the mech pieces themselves.
I’ve also been toying with volumetric clouds using the sunshine and clouds plugin.
#IndieGameDev #Godot
I’ve been working on creating some basic models I figure I’ll be using all the time as practice for the mech pieces themselves.
I’ve also been toying with volumetric clouds using the sunshine and clouds plugin.
#IndieGameDev #Godot
This is a test with 600ms and about 10% simulated packet loss. (This is for my fellow Aussies)
#GodotEngine #IndieGameDev
This is a test with 600ms and about 10% simulated packet loss. (This is for my fellow Aussies)
#GodotEngine #IndieGameDev
Today I worked on fixing my implementation of netfox again. I’ve not used it so there’s tons to learn and progress is slow, but this will improve multiplayer a lot later on
Today I worked on fixing my implementation of netfox again. I’ve not used it so there’s tons to learn and progress is slow, but this will improve multiplayer a lot later on
Will show more tomorrow hopefully
Will show more tomorrow hopefully
"It's over Anakin, I have the high ground"
Right: POV The high ground
"It's over Anakin, I have the high ground"
Right: POV The high ground
The camera is being very funky and some stuff isn’t syncing properly but it’s getting closer and closer!
Will try to fix this tomorrow. Also added a pause and main menu too, but they’re early and unimpressive.
#GodotEngine #IndieGameDev
The camera is being very funky and some stuff isn’t syncing properly but it’s getting closer and closer!
Will try to fix this tomorrow. Also added a pause and main menu too, but they’re early and unimpressive.
#GodotEngine #IndieGameDev
#meetup #london #gamedev #godotengine
#meetup #london #gamedev #godotengine
The scale still feels wrong. Think I need to need to do more research into the way games like AC6 scale their environments
I really need to make some basic buildings and textures to fill out scenes more
The scale still feels wrong. Think I need to need to do more research into the way games like AC6 scale their environments
I really need to make some basic buildings and textures to fill out scenes more
Using Terrain3D and Godot Road Generator currently.
The roads don't have proper textures yet so they look very mottled to put it lightly but that'll be fixed eventually when I make custom road pieces and textures for the plugin to use.
#GodotEngine #IndieGameDev
Using Terrain3D and Godot Road Generator currently.
The roads don't have proper textures yet so they look very mottled to put it lightly but that'll be fixed eventually when I make custom road pieces and textures for the plugin to use.
#GodotEngine #IndieGameDev
Think tomorrow I'll work more on the building models and learning about the Blender -> Godot import workflow.
Think tomorrow I'll work more on the building models and learning about the Blender -> Godot import workflow.