Studio Fae-Wilds
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studio-faewilds.bsky.social
Studio Fae-Wilds
@studio-faewilds.bsky.social
Illustrator and worldbuilder turned passionate newbie game-dev.

Learning netcode. Big dreams, limited resources.

I do not represent Godot.
My opinions are my own.
English/日本語
#IndieGameDev #Godot #Illustration
Week 2 day 4: NetCode refactor is going well. The player now uses a state machine to handle movement logic and all the important parts are synchronised to the other players.

This is a test with 600ms and about 10% simulated packet loss. (This is for my fellow Aussies)

#GodotEngine #IndieGameDev
November 24, 2025 at 12:52 PM
Day 5: added the buggiest worst multiplayer ever.

The camera is being very funky and some stuff isn’t syncing properly but it’s getting closer and closer!

Will try to fix this tomorrow. Also added a pause and main menu too, but they’re early and unimpressive.

#GodotEngine #IndieGameDev
November 18, 2025 at 9:34 AM
Day 3: mocked up some rough buildings (the doors are currently like 3 meters tall so I need to redo them) and added a boost system that recharges faster on the ground and can be "overdrawn" resulting in a cooldown period.
November 16, 2025 at 8:19 AM