Taconite
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taconite.bsky.social
Taconite
@taconite.bsky.social
Game Dev and Math Nerd.

Making a couple projects:
- Physics-based archery retro-FPS
- Meditative canoeing game about learning First Nations toponyms for the Great Lakes region

https://taconitegames.itch.io/
I'd like a year in which nothing bad happens, as a control group
November 12, 2025 at 5:53 AM
All ore boats look like that, they're constrained by the size of the locks at the Sault and the Welland Canal
November 12, 2025 at 12:25 AM
Could always do it museum style, where the player can walk around and see the models at their leisure
November 11, 2025 at 11:36 PM
What part(s) are you worried about? Ui or data stuff?
November 11, 2025 at 11:33 PM
Could you aim it a load bearing wall and undermine a whole building?
November 11, 2025 at 1:14 AM
Never too late for more features 😈
November 9, 2025 at 5:12 PM
If it ain't broke, keep fixing it until it is
November 9, 2025 at 5:08 PM
Foucault was right
November 8, 2025 at 9:08 PM
Reposted by Taconite
Lastly, action games are highly-concurrent, formally an intractable series of interlocking differential equations without closed-form solutions. So we use numeric approximations, which in variable timesteps introduce intrinsic RNG . So high-level players cannot reliably "reach the ceiling."
November 7, 2025 at 6:49 PM
Adding on to this:

It's so much easier to add a feature to systems that are already working reliably. Aim to always have your code in a working state (even if it's ugly/placeholder), then you can see how it acts in context.
November 7, 2025 at 6:50 PM