Working on Elemental graphics library and Kanso (small micro kernel OS).
https://github.com/tdecroyere
#directx12 #vulkan #gamedev #indiedev #IndieGameDev
#directx12 #vulkan #gamedev #indiedev #IndieGameDev
I have a separate Texture Compiler library that can generate mips and compress the texture to BC7.
In the 2 screenshots, the same view without/with basic lighting. No shadows yet.
#directx12 #vulkan #gamedev #indiedev #IndieGameDev
I have a separate Texture Compiler library that can generate mips and compress the texture to BC7.
In the 2 screenshots, the same view without/with basic lighting. No shadows yet.
#directx12 #vulkan #gamedev #indiedev #IndieGameDev
#gamedev #indiedev #IndieGameDev
#gamedev #indiedev #IndieGameDev
I'm loading the normal maps to have more detailed geometry. Next on the list is camera controls.
#gamedev #indiedev #IndieGameDev
I'm loading the normal maps to have more detailed geometry. Next on the list is camera controls.
#gamedev #indiedev #IndieGameDev
The sample is written in C23. Check the source code here: github.com/double-buffe...
#gamedev #indiedev #IndieGameDev #apple #ios #ios26 #iphone
The sample is written in C23. Check the source code here: github.com/double-buffe...
#gamedev #indiedev #IndieGameDev #apple #ios #ios26 #iphone
Feel free to explore the source code: github.com/double-buffe...
#directx12 #vulkan #gamedev #IndieGameDev #dualsense
Feel free to explore the source code: github.com/double-buffe...
#directx12 #vulkan #gamedev #IndieGameDev #dualsense
The sample is written in C23. Check the source code here: github.com/double-buffe...
#directx12 #vulkan #gamedev #IndieGameDev
The sample is written in C23. Check the source code here: github.com/double-buffe...
#directx12 #vulkan #gamedev #IndieGameDev
To test it, what better way than to apply some cool motions to my 3D model viewer. 😊
The sample is written in C23. Check the source code here: github.com/double-buffe...
#directx12 #vulkan #gamedev
To test it, what better way than to apply some cool motions to my 3D model viewer. 😊
The sample is written in C23. Check the source code here: github.com/double-buffe...
#directx12 #vulkan #gamedev
It also builds hardware images so I can just burn the image to an SD card to test the build.
#RISCV #C23 #UnitTesting #github
It also builds hardware images so I can just burn the image to an SD card to test the build.
#RISCV #C23 #UnitTesting #github
The sample is written in C23, check the source code here: github.com/double-buffe...
#directx12 #vulkan #gamedev
The sample is written in C23, check the source code here: github.com/double-buffe...
#directx12 #vulkan #gamedev
I built a simple library with a few lines of code that lets you write unit tests that look like those in other test frameworks.
Check the source code here: github.com/double-buffe...
#RISCV #C23 #UnitTesting
I built a simple library with a few lines of code that lets you write unit tests that look like those in other test frameworks.
Check the source code here: github.com/double-buffe...
#RISCV #C23 #UnitTesting
#directx12 #vulkan #gamedev
#directx12 #vulkan #gamedev
It runs on Windows, Linux, MacOS, and iOS, and is written in C.
Check out the source code: github.com/double-buffe...
#directx12 #vulkan #gamedev
It runs on Windows, Linux, MacOS, and iOS, and is written in C.
Check out the source code: github.com/double-buffe...
#directx12 #vulkan #gamedev