techmuse
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techmuse.bsky.social
techmuse
@techmuse.bsky.social
He/Him - Will post whatever on my mind. Kinda a big nerd. Likes gaming, modding, tinkering, etc. Avid Nintendo and animation fan. Opinions: mine
Links: https://linktr.ee/techmuse8
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Now here starts my 2025 media thread! First time doing this here on Bluesky and my 2nd time doing this overall
Reposted by techmuse
carl coffee from liberation zone tm (i colored it)
November 2, 2025 at 10:24 AM
happy halloween!
November 1, 2025 at 2:19 AM
A couple hours ago I now open sourced my repo containing my heavily WIP Splatoon 1 custom code headers that aims to document the game’s various classes and structures, which you can check out here github.com/techmuse8/Ga...
GitHub - techmuse8/Gambit-Headers: Headers for custom code in Splatoon 1
Headers for custom code in Splatoon 1. Contribute to techmuse8/Gambit-Headers development by creating an account on GitHub.
github.com
October 13, 2025 at 3:23 AM
After an hour or so of writing headers (just enough so I could do this) later, I made a thing that allows you to unlock levels at whatever conditional you want, such as receiving item unlocks for a potential Splatoon Archipelago implementation! (more technical details down below)
October 12, 2025 at 6:08 AM
Just got a rough prototype working for my message receiving system for my Splatoon 1 Archipelago mod that I've been working on this weekend, there's still a lot I have to do but it's nice to have a PoC, the messages are currently being sent over UDP but I'll have to switch to websockets soonish
October 5, 2025 at 6:05 PM
spent some time yesterday looking into Splatoon 1’s debug text drawing features that's apart of sead (essentially Nintendo’s implementation of the C++ STL) and now I can do this, this is nice for my Archipelago mod
October 3, 2025 at 7:31 PM
Reposted by techmuse
THANKS. FOR. WATCHING.
Again and again, thank you for watching and your continued hype for animation made outside of mainstream studios. So proud of our crew, so thankful to work with Glitch, so happy to write next to Zach and JBO.

🧡💚💙
September 19, 2025 at 11:20 PM
oh man did it not disappoint, easily my favorite indie pilot of the year. I want to do a more in-depth review later on but for first impressions I'll say that the characters are really engaging, the art direction and animation is phenomenal, and in general I really enjoyed the mystery and horror
September 19, 2025 at 10:52 PM
Can’t wait to watch Knights of Guinevere, it’s easily my most anticipated indie pilot of the year
September 19, 2025 at 9:57 PM
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Guess I'll try this but with video game opinions to start off with instead cause I think that would be interesting, maybe I'll throw in some other topics if I get bored
Okay, lets do this.

One like, one opinion that's not on politics.
July 28, 2025 at 1:39 AM
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2
September 18, 2025 at 4:42 AM
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three (days left)
#knightsofguinevere
September 17, 2025 at 4:58 AM
that was a nintendo direct
September 12, 2025 at 2:42 PM
It would’ve been cool to make a nintendo direct bingo but I was busy these past couple days so I didn’t really have time to make one, so here’s a list of randomish predictions down below
September 12, 2025 at 12:57 PM
alright lets see how this goes
August 29, 2025 at 1:08 PM
Reposted by techmuse
Far Flung Flooders took me quite a bit just to figure out why the enemy with the key in the last section wasn't spawning, I just needed to make sure that the enemy with the key that's originally linked to a flooder so it can move with it is paired with a flooder or squee-g (yes that actually works)
August 21, 2025 at 5:35 PM
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and just now I got around to fixing (hopefully) all of them
August 21, 2025 at 5:35 PM
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summary of the above playthrough, it was fun, though I did run into these softlocks
August 21, 2025 at 5:35 PM
wow the amount of screen tearing i've been getting in newer version of windows 11 on discord is really obnoxious
August 19, 2025 at 11:04 PM
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opening your new game announcement with this is so fucking funny and real
August 19, 2025 at 1:01 PM
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Here's the first prototype of my enemy randomizer, gonna have to implement some logic so that you won't get a squee-g in sections where you have to defeat all the enemies to progress or just cut them, it's also funny seeing how the octostrikers work outside of their own stages which I'll deal with
August 10, 2025 at 5:13 PM
As of about 2 hours ago, the first public beta of my Splatoon 1 randomizer mod is now out! (Overview video can be found in the replies, which has a download link to the randomizer if you wish to try it for yourself!) #splatoon #splatoonmods #splatoon1
August 9, 2025 at 11:56 PM
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Happy late Splatoon 10th anniversary!!
#splatoon #fanart
August 9, 2025 at 2:53 AM
Reposted by techmuse
From a few days ago but it's nice to see my custom code for the weapon randomizer working on console after some messing around to get it to properly load
August 8, 2025 at 10:42 AM
Reposted by techmuse
Got it working so that it includes the hero shot as well, and at the proper level (no roller in this clip because I messed up something, but now that’s fixed)
August 2, 2025 at 5:43 PM